BryonD said:
I said that I have not seen anything that gives Eberron a special claim to games with inter-nation strife, multi-dimensional organizations and "intrigue, mystery and back-stabbing".
And I'll 100% agree - there's plenty of those elements in FR and Greyhawk (Heck, Wolfram and Hart from the TV Show Angel could fit very well within both of those places!)
The thing that makes Eberron stand out to me is that a more (for lack of a better term) "modern sensibility" is built into it that would make certain plots stick out like a sore thumb in a more medieval/renaissance fantasy world. In GH, unless you are high level, a long journey is the adventure itself; in some cases, it can complicate the plot unless you build in some way (teleport circles) to not make it so. If high level, things like place shift and teleportation create their own problems, giving PC's access to more than just convenient travel.
By the same token, GH and FR, while cosmopolitan, tend to blend different nations, cultures, etc. into one another - in the end, unless the DM does a LOT of work, Cormyr feels a lot like Sembia, and the Dalelands feel a lot like the silver marches, Zhentil Keep feels just like Westgate, etc. Despite different rulers, different sites, and different agendas, they're good, evil, rustic, erudite, etc. - whatever the prevailing feel is. From what I've seen, some of the cultural differences in Eberron will feel more like the differences between the star-nations of the Battletech universe.
In the end, it sounds like you've got certain elements of this in place, and they work for you - but Eberron being built with these elements in place is a tremendous boon for those who have either not tried such a campaign, or who can't get their own campaigns to the point they want them, and want a good example of how to do so. In this case, Eberron may not be what you are looking for, but I would suggest that when the setting comes out, keeping tuned to the discussions of it, and see if any of the material sparks your curiosity; it could be that there are elements you may wnat to adapt, but we all won't know 'till it breaks. Besides, it's not like they'll run out of copies, even if it's successful.
