Arnwyn
First Post
And I will respectfully disagree. I think it certainly does hold up, and then some.Ashrem Bayle said:Midnight and Ravenloft are two very different settings, so much so that I don't think your argument, at least with Ravenloft as an example, holds up.
I think some might beg to differ. Evil is quite dominant in Ravenloft. Pedantry aside, the history of "how" is irrelevant.The evil in Ravenloft didn't win. There was never a war.
I think those living under certain Dark Lords will notice that it's "very evident".Ravenloft's evil is more passive. The average Joe in Ravenloft lives his life pretty much without interference from the Dark Powers. There is an underlying current of "something wrong", but it normally isn't very obvious.
Not true with Midnight. Evil did win, and now it is collecting the spoils of war. The effects of it are very evident and effect the lives of everyone on a daily basis.
In any case, I'll quote the reference that resulted in my post, in case you missed it:
Change "Izrador" to "the Dark Powers" (or, if you want to go to a lower level, chose an appropriate Dark Lord), and you've got Ravenloft. (Whether certain people want to admit it or not.)More importantly, the players can't unseat Izrador and set things to right...all they can do is keep hope alive, and fight the good fight. Their mission isn't even to defeat Izrador's minions, but to simply survive and try to inspire others to hold on. For the most part, your best hope is to be a herald or precursor to the actual heroes who might one day find a way to contact the good deities or stop Izrador somehow.
There's obviously differences between the campaign settings (duh), but to suggest that Midnight is something that has never been seen by anyone before and totally new and fresh is a bit much. (It ain't new and fresh to me, at least - and apparently, judging by other posts, to others as well. Disclaimer: Not saying something entirely "new and fresh" is absolutely essential for a campaign world, of course. Far from it. Midnight is a pretty darn slick setting that was done quite well.)
My final point is really that a new setting that isn't entirely "new and fresh" isn't necessarily a knock against it. Sure, some people might be looking for something that is quite new - and for them, individually, Eberron may not (or may - who knows?) be for them. But generally, something can have familiar aspects and still be pretty darn good. (Okay, that wasn't particularly deep nor insightful.

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