TwinBahamut
First Post
I think your definition of "role-playing game", which depends on this idea that all "role-playing games" have an infinitely variable story, doesn't work. It is restrictive enough that it probably excludes a significant fraction, if not the majority, of actual D&D campaigns. It is the kind of definition that can be used to say that certain styles of playing D&D are not true "role-playing games". It also ignores practical limitations based on the DM's ability to prepare for the game and allow for variation, which is indeed finite, and was the basis for my comparison anyways. If look at how D&D games are actually played, and the effort required to make them work, they tend to fall far short of your theoretical ideal.A role-playing game's "story" is what the participants make at the game table, and is infinite in possibilities. A video game's "story" is confined to the "adventure path" (often a linear "railroad") in which the player is really just a spectator to a predefined "script" of events set up by the programmer. There's really no comparison nor should there be confusion about which is really a role-playing game.
As far as I am concerned, a role-playing game is any game which focuses on gameplay mechanics built around character growth within the context of an intricate story. This is more than an adequate definition for both D&D and Final Fantasy. I don't think things like an infinitely variable story or even the ability to create your own character are even remotely necessary for defining the term.