DMfromdimensionX
First Post
Its been touched on a bit but IMO its really a matter of convenience. I've been playing for years and i love RPG's but sometimes they are really damned inconvenient. The time involved, the scheduling, the other people (wives,gf's, kids, etc) that want to get your time instead of a game getting it, all work together to make RPG's second fiddle to video games.
Its video games that took a huge bite out of the RPG market and unfortunately a table top RPG will never be able to compete with the convenience of being able to sit down at your computer or Xbox or whatever after work, pop in a game, play for an or two and then shut it off and go get dinner and get back to your life.
I think its the time and the inconvenience involved more then anything that keep table top RPG's from gaining dominance in the hobby market. Virtual table tops, especially if a big company like WOTC can ever get their crap together and make a decent one with lots of premade adventures you can load and play quickly and easily can help overcome that but its a long way off at this rate and would have to be done really well at a low price to make a difference.
Its video games that took a huge bite out of the RPG market and unfortunately a table top RPG will never be able to compete with the convenience of being able to sit down at your computer or Xbox or whatever after work, pop in a game, play for an or two and then shut it off and go get dinner and get back to your life.
I think its the time and the inconvenience involved more then anything that keep table top RPG's from gaining dominance in the hobby market. Virtual table tops, especially if a big company like WOTC can ever get their crap together and make a decent one with lots of premade adventures you can load and play quickly and easily can help overcome that but its a long way off at this rate and would have to be done really well at a low price to make a difference.