GreyLord
Legend
And this is simultaneously a strawman and a shift of goalposts. oD&D, B/X, and 1e were written to be dungeon exploration games where you gained XP by obtaining loot. This is how Gygax played the game, how Gygax wrote the game, and Gygax taught the game - but Gygax's writing was not always clear. You could play them as adventure path games. Meanwhile 2e is written to be an adventure path or worldbuilding game that you could play as a mercenary dungeon adventure game.
2e, far from being a cleaned up game was when the actual Old School style that Gygax played, wrote, and taught was explicitly forced into the back seat. And the OSR is explicitly about going back to the old school Lake Geneva style.
Pretending that 2e was unchanged is an outright attempt to erase old school play.
What in the WORLD!?
Absolutely NOT...This isn't actually right at all.
OD&D was NOT written to be a dungeon exploration game only. Heck...Outdoor Survival being pushed in the Original Booklets (not quite as strongly as Chainmail, but there was enough of it) should tell you all there is to know about that right there!
You think Cthulhu and Elric were "DUNGEON FOCUSED" adventuring inspirations? You think Jack Vance is a Dungeon ONLY inspiration? You think the Lord of the Rings is a "Dungeon Only" inspiration?
Heck, even us wargamers knew that it wasn't just a "Dungeon Exploration" item.
Even if you stick with what Gygax wrote...his Gord the Rogue was hardly a "Dungeon Exploration" extrapolation of D&D at all!!!
So...you're little realm of the earth played it as strictly Dungeon exploration...but don't try to say that's the ONLY way people played it back then...because it was obviously and most definately NOT that way.
Heck, my first adventure WAS in a dungeon, but before we entered that dungeon it was entering the sewers in order to try to get into a city. There was far more than just the Dungeon part. That's why there was the Dungeon Board game...and then there was D&D.
No it didn't. It represented the triumph of encounter based play over dungeon adventures. It was a change in philosophy from the old school to what was and is still the default.
OD&D in many ways was far different than what AD&D 1e was by the early 80s (which if I had to guess, is about when you came in?
OD&D was the wild west. Anything and everything went on. Half the fun was seeing what you could do with it and what you could create. You had those who played Dragons and advanced their Dragons in wealth and power. You had those who played court intrigues and others who played games where Rangers and Druidic forces roamed the Earth (and then entered these ideas in magazines). There was NO real set way of playing at first. You had a TON of outside and overland adventures, just like you had a ton of Dungeon adventures as well.
By the early 80s (maybe late 70s, I think Holmes probably had far more to do with this inspiration than the original AD&D, though perhaps the Solo RPG generators in the DMG may have had something to do with it as well) you DID have a contingent that were focused far more strongly on the Dungeon element. You saw the Dungeon element strongly in competitions (such as the D&D tournaments) and competition modules. This probably gave way to the thing YOU are thinking about, which is the focus on the Dungeon Exploration elements of D&D.
Yes, they were there and they WERE strong. They were played by a LARGE number of Gamers in the early 80s, but that's not really how it was at first, at least when I started (I was not the FIRST, but I did start pretty early on. Funny thing, I actually didn't even own a set of the rules when I started playing and didn't even understand the rules, it was all dependent on the DM).
Oh, indeed. It was however not an old school thing. It was new. It is now Trad - and is what is used in 5e. The Old School looks back past that to the playstyle that this supplanted and that you are attempting to erase.
What supplanted?
If OSR is trying to only replicate the Dungeon Exploration Experience or focus, it sounds like it's ONLY trying to replicate one form of playing of the early to late 80s gamestyle. Forget Greyhawk, forget Blackmoor...those may have well as never existed as they were different playstyles.
WotC style of gameplay is ALSO extremely Different than what 2e gamestyles were. Even if you go with the story rewards idea, that is far different than the idea to kill everything for XP.
IF 2e was such a grand departure as you claim, then OSR would have existed when 2e came out. IT didn't.
It started when 3e came out and that's when it built up steam.
Or they do. And you simply don't understand the explicit intent of the OSR and are instead trying to erase the Old School style for what came to dominate afterwards.
No, I don't think OSR covers what you claim it is. OSR, from what I understand was originally in relation to 3e's wide departure from TSR D&D. 3e was no longer really backwards compatible and thus you couldn't really play the same rules as you could previously. Many people were upset about this and wanted a return to the rules of the TSR era games. This started with a focus on 1e style gaming and B/X and BECMI (One humorous thing I relate to others is at first S&W when I first read one of it's first releases was more akin to BECMI than OD&D. I wrote what was probably a rather rude email/letter to them back then about that. Now days it's basically has it's OD&D version if I've heard correctly though).
One of the first pioneers of this was OSRIC...which is grand. It doesn't try to define HOW you game, it only presents the rules in a fashion where you can basically play 1e (though originally I think it was written so people could continue to write 1e adventures) with the rules as you once could.
OSR was about replicating rules and rule sets so people could play with them and see the beauty of them. NOT to try to say that one gamestyle was better than another in regards to whether you were going to play it as a Dungeon Crawl or an overland adventure.
This is a pure strawman. The OSR and Old School in general digs right back to the Lake Geneva playstyle and things consistent with that.
Believe it or not Wilderness was part of the dungeon experience. Partly because of the Test Your Luck nature.
I have no idea what you mean by this.
Okay...those could be fighting words. I'll let you know Gygax was actually a GREAT game designer. Perhaps one of the greatest of that generation. I do have sympathies for Arneson, but I am solidly a Gygax fan.Well that's pretty obvious. I'm not into it either, but mostly because I find the politics and frequently the aesthetics highly unpleasant. That doesn't mean I don't respect the design.
Because Gygax was a great developer but not a very good designer. And because they can focus on and draw out the parts of the design that are interesting and were displaced and forced into the back seat by 2e.
I'll leave it at that because more than that could draw us into an argument which is not fit for this site.
It's not just about the games - but the way they were played. The way you are trying to deprecate if not outright erase.
I'm not trying to erase anything. I am trying to clear up what is obviously some confusion about how we actually played AD&D, how it was played, and how things were about back in the day.
It is VERY common to see people try to ascribe their style of play as what everyone played or how everyone played. That's extremely common.
There are things that we could agree upon very much so (such as Hickman starting something that has changed the way the game is viewed into an evolution of how the game is seen today with Adventure paths and things of that nature).
However, saying that 2e is not Old School seems to go contrary to every bit of actual evidence I've seen. I've seen conjectures on this in the thread, but nothing actually substantial.
The BIGGEST proof of it though, to me, is the reaction to 3e and OSR itself. OSR came about BECAUSE of the reaction of Old school gamers to it.
If 2e had been that great of a departure from 1e, OSR would have started THEN rather than later.