Branduil
Hero
Is there any reason that sorcerors have to take a full-round action to use a metamagic rod? From a logical perspective it makes no sense, even using the game designers own logic. Observe:
-1. If one prepares spells, one can prepare a metamagic spell. A metamagiced spell takes no longer to cast than normal.
-2. If one casts spells spontaneously, it takes longer to cast a metamagiced spell, because its harder to cast than a normal one. A spell that normally takes one action takes a full-round action.
-3. Metamagic rods allow you to cast a metamagic spell without preparation, and without using up a higher spell slot. By the above logic, it should take a full-round action. However, metamagic rods break the normal rules in more than a few places. Mainly for the Wizard's benefit.
It's inconsistant for it to be a full-round action for one character and a standard action for another. Since it basically allows characters to break the rules regarding metamagic feats, it should be consistant for all characters. Either it's a full-round action or it's not. As far as I can tell, it's just an arbitrary decision that screws sorcerors over even more than they already have been.
What would be so broken about allowing sorcerors to use quickened metamagic rods? Why must every advantage the sorceror has over the wizard be ruined by new wizard toys? Is there any good answer?
~Branduil
-1. If one prepares spells, one can prepare a metamagic spell. A metamagiced spell takes no longer to cast than normal.
-2. If one casts spells spontaneously, it takes longer to cast a metamagiced spell, because its harder to cast than a normal one. A spell that normally takes one action takes a full-round action.
-3. Metamagic rods allow you to cast a metamagic spell without preparation, and without using up a higher spell slot. By the above logic, it should take a full-round action. However, metamagic rods break the normal rules in more than a few places. Mainly for the Wizard's benefit.

It's inconsistant for it to be a full-round action for one character and a standard action for another. Since it basically allows characters to break the rules regarding metamagic feats, it should be consistant for all characters. Either it's a full-round action or it's not. As far as I can tell, it's just an arbitrary decision that screws sorcerors over even more than they already have been.

What would be so broken about allowing sorcerors to use quickened metamagic rods? Why must every advantage the sorceror has over the wizard be ruined by new wizard toys? Is there any good answer?
~Branduil