jmucchiello
Hero
The trick is writing an adventure that doesn't require a DM.Jackelope King said:Which is exactly why this sort of game is targeted at the party-game market. If the goal is to grow the hobby, you're not going to get people into it who would find roleplaying stupid anyway, but since party games are more socially acceptable, they could serve to make D&D itself more socially acceptable, thus making the hobby as a whole closer to the mainstream audience.
AND where the characters are more than stats on cardboard. I think what would make it interesting is giving each character an individual goal in addition to a group goal for the party. The individual goal would be how someone could "win", perhaps.