It's funny. If changing how ghost sound works is such a major change that a CRPG wouldn't be 4e, how can the cumulative (and far more substantive) changes of 4e (and 3e) still be D&D?
Seems to me that this is a "have it both ways" kind of argument. Either these are major changes (and therefore the CRPG isn't 4e, but claims that 4e is D&D from the same folks become suspect) or these are trite changes (and there are not problems in accepting that the changes in the CRPG discussion are very minor changes, and that 4e is far more ammenable to CRPG play than previous editions are).
One way or the other!
RC
Nice try but you're both ignoring the actual thread.
1. The original assertion was that the changes made to 4e were to make it palatable to a real time MMORPG a.k.a WoW-lite. I think I proved quite conclusively that 4e is perhaps the worst set of rules to adapt to realtime.
D&D across all versions has always been better served in a turn based game and while possible to make ANY version of D&D into a real time game, a tactical turn based/grid based RPG is definitely easier to code and IMO, the only way to do a good job for 4e.
2. The OTHER argument is that the same power structure makes it easy to code. Again, this is quite wrong as the wizard and sorceror in previous editions didn't actually NEED changing. Their spells did but it was quite possible to have a wizard in cRPG that has the exact same spells/abilities as your tabletop version. The 4e version of a D&D wizard is going to have to modify the actual class itself SINCE the class abilities are too free ranging (they would probably be coded to have a specific effect just like how polymorph in most cRPGs only allows for specific changes).
This of couse ignores that the martial classes in 4e have way more class features (a.k.a their powers) than before....
Quite frankly, the idea that 4e was designed for computer RPGs is just plain weird since WOTC went in pretty much the opposite direction from where it should be (the more simulationist a RPG is, the EASIER it is to code)