Mark
CreativeMountainGames.com
buzz said:Indeed, if anything is portable between systems, it's adventures.
And between settings, to a great degree.
buzz said:Indeed, if anything is portable between systems, it's adventures.
Well now, let's not get carried away and ruin what credibility you have on this topic. If you insist on including Dungeon, then the above statement isn't very accurate, and your premise untrue.buzz said:That's getting close to every module published for 1e and 2e *combined*, and we haven't even touched on the OGL products yet.
Note: Earthdawn doesn't use the "fistful of d6" system Shadowrun does. Instead you roll a combination of "exploding" (reroll and add on max) d4, d6, d8, d10, d12, and d20, possibly in multiples, depending on how good you are at what you're trying to do (the average of the roll is supposed to be equal to your skill level). So if you have a Dexterity "step" of 4, and 2 ranks in Melee Weapons, your Melee Weapons "step" is 6, and you roll a d10 to try and hit someone.Dannyalcatraz said:D6's could also be HERO, Space 1899, the original Prime Directive from Task Force Games or something from FASA (Shadowrun, Earthdawn, MechWarrior).
Point taken, though I have to wonder whether it would still be true if we had an accurate count of all the PDF publishers who've produced adventures figured in.arnwyn said:Well now, let's not get carried away and ruin what credibility you have on this topic. If you insist on including Dungeon, then the above statement isn't very accurate, and your premise untrue.
arnwyn said:Including PDF adventures, I'd hazard a (wild) guess and say that 3.xe surpasses all the previous editions in number of adventures.
(But, when people complain about "no adventures", they are excluding PDFs. There are a number of people who don't care for that sub-market.)
Sholari said:However, this is still quite a bit better than 2e, which was the absolute pits when it came to decent adventures.
Celebrim said:Rod of Seven Parts, Axe of the Dwarven Lords, Return to the Tomb of Horrors,
ColonelHardisson said:Good taste, but I'd add A Paladin In Hell and The Shattered Circle. Plus, I've never been much of a Planescape fan.
Celebrim said:Could it be that the reason that there are not many good modules on the market is that writing a compelling module is harder than writing up a rules supplement? Is the good fluff harder to do than the crunch?