Maxperson
Morkus from Orkus
As I mentioned a few times upthread, even on a railroad you have choices. If I take a train from Los Angeles to San Diego, I'm on a railroad. That doesn't mean that I can't buy snacks, have my choice of which snacks, go to the bathroom or hold it, look out the wind or nap(or do both), etc. Having choices, no matter how many of them there are, won't take you off of a railroad.So let me dig in to a few points going like 5 pages back.
you have stressed that if the quantum ogre always appears than that’s railroading, and people are fighting you on that definition. I will actually agree with you here, it is a railroad….but I don’t think railroading is necessarily a problem, it’s a matter of degrees.
So let us take the stance that such a railroad does in fact remove a player choice for this argument….but what if during the encounter the players still have full agency on how to deal with the ogre (run, hide, talk to it, fight, etc). So the player was still offered choices….how many choices are required before the game becomes “unacceptable”?
let’s take that a little further. Let’s say the players chose to fight (a meaningful choice). The fight lasts for 4 rounds, a player making 4 choices that impact the fight. So the player made 5 meaningful choices here. If I had allowed the party to ignore the ogre, there original choice is validated but they lose the ability to make those 5 choices…meaning I have denied my player a total of 4 extra meaningful choices. Am I now a terrible DM?
No. The amalgamation determines whether it's a long or short railroad, not whether or not a railroad is happening.The REAL answer here, is railroading can only be determined through the amalgamation of encounters. If the DM denies choice in one scenario but allows it in another, overall things are fine. It’s always about a matter of degree, you can never look at one scenario and go “this is a railroady DM”.
Again, it's not about what the players know. They could be quite happy being deceived and railroaded by you. Being happy doesn't make it okay in the first place. I mean, if I stole 5 dollars from a buddy who never noticed and then used it to buy him some candy that made him happy, is that okay? Just because they don't notice and got enjoyment out of it, doesn't mean that it was okay to deceive and railroad the players in the first place.And lastly on the quoted note about deception, this example. Let’s say during a combat a player decides to improvise, and wants to slip a firebomb into a creature’s pocket. The DM asks for the check and also notes that “that pocket also had a container of oil…so the bomb will have a big effect!” But…that’s a lie, I just made that up for this moment, that was not planned ahead of time. Has my deception ruined the game…or just delighted a player and encouraged them to improvise in the future?
If you're going to engage in railroading and deception, you should get the players' okay on it during session 0.