Why did the Scarred Lands fail?

Nightfall said:
What Ari said. Besides it's never over until the last fan dies.

And I'm not going anywhere just yet! :p

(In fact I intend to live forever!! :D)

i so agree with you Nightfall. ;)

edit: as for the topic. i think part of it was following the T$R line of business. i bought the novels for the SL... but i don't know how many others did.

with the CC beating the MM to production i think they spiked their sales and gave themselves an inflated business sense. when WotC and others finally jumped full force into their own product line. it was harder for the SL to get as much attention. even with Nighttfall/Nightfall's valiant efforts.
 
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diaglo said:
edit: as for the topic. i think part of it was following the T$R line of business. i bought the novels for the SL... but i don't know how many others did.

I bought the Champions novel, but didn't find time for the others. :)

I agree with another poster, SL would be a huge success for a small company, but wasn't cutting it for WW. The 3.0/3.5 spilt did divide their fanbase a bit.
 

Personally, I could not keep up with the pace that they were putting new stuff out. Now that there is a light at the end of the tunnel, I am actually endeavoring to round out my collection.

I imagine, from the WW end of things, it might have been a matter of "opportunity cost":

I think they probably profited more from more game portable books like Relics & Rituals, which was a good reason to spin it off into a more independant entity (and a good move too, afiac. I think the new R&R books are very good.)

Also, they probably get more out of materials like Warcraft with wider title recognition. And Warcraft shares the SL "steal-for-your-own-campaign-ready" nature.
 

I'm the same as Psion in pruchasing respects. Scarred Lands is the campaign setting I'm using but I couldn't keep up with thier release schedule. Game companies seem to think RPGers have an endless pot of money with which to buy thier stuff. Maybe if the only products I was buying were Scarred Lands ones I could have afforded it, but I was also getting D&D Miniatures and buying nappies for a new baby boy.

That an if you campaign is based on one continent its unlikely that you are going to be interested in buying books about another continent, when the first one still had more than enough gaming potential to last several years. No matter how rave the reviews of Termanna were, current DM's are unlikely to buy into it if they are already involved in the original continent and still have several city books based their to play with. I doubt Termanna would attract anyone that wasn't already playing Scarred lands if they hadn't been attacted by all the earlier great releases like Hollowfaust, Hornsaw, etc.

You can have too much of a good thing.
 

Cancellation's just as good as failure as far as I'm concerned. The setting may have still been making a profit, but if that profit wasn't enough for Sword and Sorcery Studios to continue its production, then it still failed at something.

With that said, here's my own thoughts on why it failed. In no particular order.

1) Setting diffusion. The implied feel of the first few books began being drifted from further and further with every book. The rather Hellenic, relatively rare magic, gritty world that's only just been allowed the opportunity to achieve civilization at the cost of great devastation was stepped away from as early as the Ghelspad hardcover. A step more towards generic fantasy is not a good one, in my opinion. Successful campaign settings need something to set them apart from the Forgotten Realms, Greyhawk and Dragonlance, not make them look more like it.

Towards the end, any sense of focus was washed away and the setting was too generic in places to set it apart from Wizards of the Coast campaign settings.

2) Inconsistent setting and quality. Too many authors, for one, without a tight enough rein on them by the developers and editors. This plays in part to the setting diffusion - without focus, things will get willy nilly. It's also a simple matter that too many different people will interpret the setting in their own way that, while valid, will look different from what some other writer offers up.

The quality comment, of course, ties into that. The more writers, the more likely you'll have some bad ones. However, some of the standard setting writers themselves were inconsistent. Rhiannon Louve was a major contributor to the setting; despite that, though, one of the last books she wrote for the setting ignored one of the Scarred Lands first established tenets (that of, if you respect one of the gods, you bring the whole pantheon with them or suffer repurcussions for it). I'm also amazed at times when I read two different pieces of her work and just how good one might be, yet how utterly horrid the next might. Too many authors, too little consistency of quality and too loose setting development.

3) Too many books. As others have pointed out, there were just too many to keep up with them. By the time the last book sees print, the setting will be just a little shy of 40 books, excluding novels. Two books every three months or so, in light of the fact that most people will not be exclusive Scarred Lands buyers, makes it difficult to keep up with them all. That many built upon the book before them makes this worse. Few are going to buy every book for an extensively published campaign setting and if missing a few of those books leaves someone in the dark for later ones, it's more likely they'll leave the setting rather than trying to keep up.

4) Too much of a start up cost. Beyond the core books, you really only need one book to get into the Forgotten Realms. Or Eberron. Or Midnight. All of these come with, more or less, the geography, the gods, a few new spells and monsters specific to the setting, a small starting adventure and a number of new organizations and prestige classes. All in one book that explains the setting.

The Scarred Lands, however, lacked this. Three to four books, minimum, to really have the setting rounded out, explained and have a few setting specific beasties, spells and so on to complete it. For everyone who eventually just lost interest in the Scarred Lands, I'd wager there were any number more who never looked into the setting simply because it lacked a single, solid campaign book.

5) Metaplot and setting changes too early on. I don't think these things attract new people. They might keep a few interested, perhaps, but I think, ultimately, they drive some people away.

6) 3.5. The writing for Scarred Lands mechanics wasn't solid to begin with, in my opinion. The switch to 3.5 came just around the time Sword and Sorcery Studios was going to publish the Creature Collection Revised and their class books. The Expanded Psionics Handbook was published right around the same time the Scarred Lands was about ready to sell a psionics book using original 3rd edition mechanics. The psionics book was outright out of date, whereas the class books and Creature Collection Revised made a rather rough transition over to the new, unfamiliar mechanics. I think this may have ultimately proved to be the final blow to a setting that was wobbling a bit.

Anyway, there are my thoughts on the matter. For now.
 


Berandor said:
I think it just wasn't pimped enough.


me too.

if i go to any of a number of FLGS i can find 1000's of WotC products and but a handful of SL. it isn't due to sales of SL that is causing the rarity. it is due to lack of interest by the FLGS stocking/ordering.
 

Another problem, and this one is very minor in comparission to others i'm sure, but web support was very low on these products. Heck, errata was very low on these products.
 

I strongly agree with Trickstergod's 4th reason. I never got involved in the setting because I had difficulty figuring out what I needed to get in order to understand the world. S&S started with Relics and Rituals and Creature Collection, all Scarred Lands based, but as more items were released the world never coalesced enough for me.

A single campaign setting book would have made it a lot easier for me to figure out the Scarred Lands.
 

scarred lands

they failed as far as I concerned by having:

City maps that weren't detailed. A city map should look like the one in City State of the Invincible Overlord.

World maps that weren't detailed. At a minimum, world maps should be as detailed as the one in the FRCS.

Not enough information per source book. Compare the font size in the FRCS versus the one in the scarred lands books. They weren't good value.

Poorly balanced rules. I couldn't simply tell my players that Scarred Lands feats, spells, etc. were allowed because too many of them were broken.

Ken
 

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