D&D General Why did you pick your campaign setting?

Jer

Legend
Supporter
Yeah, a truly shared world maybe wouldn't be nearly as much fun for the DMs-as-players, in that much of the exploration piece would be made redundant - unless the world was hard-line segmented such that one DM gets this bit, one gets this, etc. but that kind of defeats the purpose of a shared world.
It can be done with a homebrew campaign world if you set things out troupe style and allow each DM to add their own bits to the lore to surprise the others. You have to take a real "yes and" approach to shared worldbuilding tho.
 

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pukunui

Legend
With 5e, I've almost exclusively been using the Forgotten Realms, since that is the assumed setting for the majority of the published adventures. I did run an episodic campaign in a somewhat nebulous homebrew world using a variety of 5e content as well stuff from older editions that I converted. I'd like to do that again, particularly with a 5e conversion of Red Hand of Doom, but I'm really struggling with decision paralysis.
 

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