Why did you stay with an earlier edition?

Why did you stay with an earlier edition of D&D?

  • I couldn't afford the latest edition.

    Votes: 4 1.8%
  • I stayed with an older edtion because the people I play with didn't want to change.

    Votes: 49 21.7%
  • I stayed with an older edtion because I've invested enough in it and didn't want to buy new books.

    Votes: 31 13.7%
  • I stayed with an older edition because I felt the new rules weren't as good as the old.

    Votes: 163 72.1%
  • Unabashed Nostalgia. I fell in love with a particular edition.

    Votes: 24 10.6%
  • DDI or other electronic support (or lack thereof) caused me to stay with an older edition.

    Votes: 14 6.2%
  • I have always adopted the latest version of D&D as soon as it came out.

    Votes: 55 24.3%

RandallS

Explorer
I selected "rules" but not necessarily because I believed the older rules were necessarily better, but because they were better for my favored styles of play and my homebrew campaign settings. Other editions (especially WOTC editions) favor other styles of play and would require me to make major revisions in my homebrew settings for those settings to work well with the new and different rules. Also, I have almost everything TSR produced for D&D from 1974 through the mid-1990s and all the versions of TSR D&D were close enough rules-wise that I can use all of this material with my favorite version with little conversion effort.

TSR D&D rules (particularly OD&D and B/X-BECMI-RC) simply support they way I want to play D&D far better than WOTC D&D does. This doesn't mean TSR D&D rules are better than WOTC D&D rules, just that they are much better for what I want out of a D&D game.

As I have a job and family to support, I would rather spend my limited free time actually playing rather than spend it learning rules and redesigning settings. New editions and new rules "innovations" for D&D do not interest me unless they provide such a major improvement in play for my specific style of play and campaigns than they are worth the large amount of time and effort it would take to learn the new rules and rewrite my settings.
 

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Whizbang Dustyboots

Gnometown Hero
TSR D&D rules (particularly OD&D and B/X-BECMI-RC) simply support they way I want to play D&D far better than WOTC D&D does. This doesn't mean TSR D&D rules are better than WOTC D&D rules, just that they are much better for what I want out of a D&D game.

As I have a job and family to support, I would rather spend my limited free time actually playing rather than spend it learning rules and redesigning settings. New editions and new rules "innovations" for D&D do not interest me unless they provide such a major improvement in play for my specific style of play and campaigns than they are worth the large amount of time and effort it would take to learn the new rules and rewrite my settings.
You might want to take a peek at the retroclones Labyrinth Lord and Swords & Wizardry, both of which, I believe are available, in some format, for free. They intentionally are trying to recapture the same feel as the editions you prefer, but since they're built using the OGL, they have a few modern mechanical innovations. If any modern games are going to do anything for you, it's probably one of those two.

EDIT: Just saw your sig. You probably know about those already!
 


Odhanan

Adventurer
I started role-playing in the 1980's with First edition AD&D, started running games using the French edition of Das Schwarze Auge (The Dark Eye RPG, a German clone of the D&D Basic boxed set), and later ran and played dozens of different RPGs. Most notably? Call of Cthulhu, Stormbringer, Vampire: The Masquerade and other White Wolf games. Also some French-speaking games like In Nomine Satanis/Magna Veritas. I still really liked D&D, unlike most of my gaming friends of the time, but moved along with the fads as they did. My love of the game was put on the backburner during all these years, until Dungeons & Dragons, 3rd edition brought me back in the year 2000.

Some time during my 3rd edition period I became weary of the abundance of mechanics in modern game designs. I have to credit 3rd edition itself, Monte Cook, and the whole OGL movement for educating me tremendously about game and adventure design and in so doing, making me more self-conscious as to my game choices and preferences.

I guess the opportunity to share thoughts with E. Gary Gygax on various boards like this one here (he was very active and welcoming all manners of questions, comments and interactions before he passed), the publication of (so-labeled) "old-school" products by various publishers such as Necromancer Games, Goodman Games and Troll Lord Games, as well as the very existence of message boards like Dragonsfoot.org, the Acaeum or the Knights & Knaves alehouse, gradually pointed me in the direction of vintage gaming.

I would toy with the idea of running Castles & Crusades, the Original Dungeons & Dragons (OD&D) game of 1974 I acquired from Monte Cook or the First Edition Advanced D&D (AD&D) game for some time until I finally decided it was time to let go of 3rd edition D&D and search for something that would prove to be a better fit for my gaming inclinations.

This decision wasn't made at a particular moment but rather gradually during a period of time following the announcement of the 4th edition of the D&D game. As the summer of 2007 unfolded, the Praemal Tales, my 3rd edition Ptolus campaign, had just come to a brutal end when most of the players left the island where I live for professional reasons.

As I perused through pages of 4th edition previews over the Internet, I realized this game was a complete departure from what I loved about the D&D game. I won't go into the details, since this isn't the point of this post. Suffice to say that I wanted to love 4th edition enough to get involved in countless arguments on various message boards about what the game was and wasn't anymore. So much, in fact, that I soon realized my love of the game was irreconcilable with the Coastal Wizards' design.

I became so frustrated with this fact that I decided to step away from the Internet altogether. If I could not discuss about role-playing games like I used to, without getting upset in the process, then it was time for a break.

I took care of my life, explored other venues, but my passion for tabletop RPGs was still there, in the back of my mind. This went on for a few months, until the summer of 2008 and my trip back to France. There, visiting my family and friends, I picked up a new diary and started writing whatever came up to my mind. Soon enough, it became clear I was getting back to tabletop gaming, but the kind of games I was writing about seemed radically different.

On an impulse, I would grab a copy of the World of Greyhawk boxed set of 1983 on eBay and get really excited about it. I would start writing about the Mont St. Michel and how it could be used as the base of a megadungeon. I would remember my first game experiences and wonder how I could extract the essence that made them so exciting and, using the experience I accumulated over decades of running games, how I could move forward with it all.

Ironically, my computer died in the meantime. Back home, I was without Internet, without access to websites, messages boards, online stores to stir me into different directions. I was left with my own needs, wants and inclinations, and this allowed me to clear up my mind to some degree. It is when I finally acquired a new computer and attempted to catch up with everything that had been going on while away that my final doubts finally disappeared. The Flame was burning brighter than ever.

I finally had a sense of knowing where I was going.

I decided to reconnect with the vintage gaming communities out there. I applied for membership in the Castles & Crusades society. I acquired a copy of Castle Zagyg vol. 2 - The Upper Works. Monte Cook came up with his DungeonADay.com. I found out about Pied Piper Publishing and reached out to Rob Kuntz, whom I found was a very likable guy. I experimented with blogging but that didn't last long. I started really posting on the RPG Site and Knights & Knaves around that time period. I ran my own spin on the Greyhawk setting, experimented with various homebrew ideas, launched a Ptolus AD&D First Edition game some time afterwards. It just felt right, like I had come back full circle to my first loves in gaming. I started running World of Darkness games again with my French friends.

Now I run my AD&D and World of Darkness games, I write about stuff I like to play like that methodology through actual examples about how to build megadungeons and the campaign around it, I help with some OSRIC stuff, I work on my own modules and all, so everything's good. My hobby is secure. I know I can keep on playing my games and not care about this or that publisher and this or that new iteration of the game. I do care though, in terms of shared experience, of sharing the love and all that. Talking about the D&D game and helping it survive. Which is why I am here really.
 

Gargoyle

Adventurer
Not true. I did just this because it is the only thing that comes close to my answer. Our group DID switch over to 4E when it first came out. As with anything in life, you have to try something before you can know if you like it or not. Well... we did 4E for 2 years, decided we didn't like it and went back to d20 we "felt the new rules weren't as good as the old". 4E had some great ideas, but the overall package just didn't work for us.

Fair enough. Doesn't prove that you're not Chaotic Neutral though!
 

Gargoyle

Adventurer
I selected "rules" but not necessarily because I believed the older rules were necessarily better, but because they were better for my favored styles of play and my homebrew campaign settings.

Makes sense to me. I tried to cover all the bases with the poll, but I know it's not perfect.
 

I voted for the option that I felt the new rules weren't as good as the old. But I'd like to clarify why I voted that way.

While I think 4E is a good system in of itself, I always felt it lacked something for me (probably because it had a rigid class design that seemed to limit flexibility of creating characters I wanted to play). But since the group I was in moved onto 4E, I played it from launch until last summer, when our group went onto hiatus.

Since then I switched to Pathfinder, mainly because the gaming group I was in was the main reason I stuck with 4E (great group of guys and gals), and without them, I don't think I could have had fun playing 4E with other people, since Pathfinder is more to my personal tastes.
 

Gargoyle

Adventurer
Its sort of embarrassing to admit but:

"I have always adopted the latest version of D&D as soon as it came out."

And DMed it pretty much as soon as I could.

Of course, I have done things "my way", and done a lot of gripping about whatever edition I am running...but still.

I am nearly in this camp. I usually adopt the latest version. And i used to be a little embarrassed about it; as a critical thinker, I don't want to have the fan boy label, and jumping on the latest bandwagon seems to earn you that sometimes.

But over time I think I've decided that I have nothing to be ashamed of. The primary reason I've adopted new editions is that they seem to be easier to DM, and I usually DM so there is nothing illogical about that. And I really do love every edition of D&D I've played, which is all of them except OD&D, which I've never tried. And I've played and ran plenty of other RPGs, so I know that I'm no fanboy; more importantly I don't care if people think that anymore.

4th is the first edition where I've realized that some of the older editions had good things going for them that I had taken for granted, in particular their simplicity. Sometimes I yearn for a game where a character sheet is one page long and you don't feel like you need electronic support, or a battlemat, and where the primary reason to play a fighter is to get more attacks and have a high (or low depending on edition) AC.
 

Odhanan

Adventurer
Fair enough. Doesn't prove that you're not Chaotic Neutral though!

Oh if you wonder what I voted I clicked a combination of "the new rules were not as good as the old" and "I fell in love with a particular edition" (though I wouldn't quite put it that way, which is what prompted me to write the previous post).
 


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