kenobi65 said:OMG. In our campaign, we call the Divine Power + Righteous Might combo, "10 Feet Tall and Farting Fire."
If you've got 2 rounds to buff up, you're gonna just be a combat monster. At 9th level (the minimum to pull off this combo), you'll have 8 rounds of:
- +9 melee attack bonus
- +7 melee damage bonus (+10 if you're using a two-handed weapon) (not to mention your weapon doing more damage for going up one size category)
- +27 hit points
- DR5/evil
- although you suffer a -1 penalty to your AC for size
HeapThaumaturgist said:Bbn1/ClrX, Domains Destruction and Strength, feats Extra Rage and Extra Smite.
Vurt said:I hate to be the one to break it to you, but Righteous Might has been errata'd to only give +4 to Str and +2 to Con. And the DR/evil goes up by 3's instead of 5's.
That shouldn't have worked. Iron golems are immune to any spell that allows spell resistance, other than the three examples in its description (lightning, fire, rust attacks). Grease doesn't allow spell resistance, but Blade Barrier does. You pulled one on your GM, therebabomb said:IOnce, I made a blade barrier around a huge iron golem. The wizard greased the area, and the golem kept falling down into the blade barrier and taking damage. It was great.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.