kitcik
Adventurer
Let me start by saying that if we started a discussion about D&D mechanics from scratch, rather than starting from my "no BAB for casters" prop. I think we would be 95% in agreement based on your posts. That said, let me make a few points.
I agree 100%.
Here is the point I am making: While the fighter improves on "general abilities" while standing around as the bard negotiates, he only improves his Diplomacy (bard-like) skill if he makes an extreme sacrifice of class skills in favor of cross-class skills. On the other hand, if the wizard improves on "general abilities" while lobbing spells (or while standing around when out of spells) as the fighter melees, the wizard improves his BAB (fighter-like melee ability) at no cost.
So, to me this is an argument for a wizard getting no BAB. Maybe not the be-all, end-all convincing argument, but at least AN argument. If the wizard wanted to gain a BAB by sacrificing a spell slot... well, that's another thread.
Well, I agree with every word here except "a little" --> 50% is not a little. 5% is a little. Want to give the wiz 2 BAB over 20 levels? OK by me.
Here is where we disagree because you are not looking at it form my angle. I am not trying to change the mechanics of BAB in any way or to nerf casters. Please, think about it this way even for a second:
- class balance existed somewhat in 1E for a number of reasons (although clerics were the exception)
- in 3E, casters came to power for a variety of reasons, including the fact that it is much harder to interrupt a spell
- so the mechanics of class balance have been disrupted
- removing casters BAB has little impact (other than touch spells), so it is not digging into the guts of the system. Casters' melee mechanics work the same as ever. They just have zero BAB.
- now melee'ers would have their own ability, like casters have spells, not for the purpose of symmetry, but for the purpose of haing a game mechanic to build off
- then you could grant bonuses based on BAB that become available to melee'ers, but not to casters since they don't have (enough) BAB [suggestions included in prior posts]
Here is where you are being obtuse. I have stated time and time again that:
1) I don't see an issue with casters having BAB.
2) My proposal is not about nerfing casters or whether or not casters should have BAB.
3) The imbalance between casters and non-casters has nothing to do with BAB.
And yet, you keep arguing with me as if I have stated the exact opposite of those points. Why is that?
Exactly. So, on that note:
- casters don't really need BAB
- non-casters do need a unique ability for mechanical reasons.
Now, you seem very opposed to giving wizards zero BAB, for reasons I cannot comprehend. You agree BAB is a mechanic and is in some ways absurd compared to reality, but your only arguments for not wanting to give wizards zero BAB, as far as I can tell, are:
- wizards poke their nose into melee every once in a while (a realism argument), and
- wizards don't have too much BAB so why take it away
OK. So, let's try a new tactic. This is also better because it does no impact monsters.
Non-full-casting classes get "flair."
They get one point of flair per level of non-full-casting class.
For every point of flair, they get SR +1.
For every 2 points of flair, they get DR/+1 adamantite.
For every 2 points of flair, they get fast healing +1.
For every 4 points of flair, they get +1 untyped to initiative.
For every 5 points of flair, their 5' step increases 5'.
For every 5 points of flair, they get an extra partial action per round (to be better defined).
Etc.
Anyone in game gets better at things merely by being present. They need to be ready, and take the risk, but technically they never need to take action to gain XP and levels. That fighter could, by the (3e) rules, tag along with the bard, loom impressively when the bard needs an assist on Intimidate checks, never draw a blade, and reach 10th level, with accordant BAB, HP, feats, etc. This is, of course, patently absurd if you think about that as a real-world scenario.
I agree 100%.
Here is the point I am making: While the fighter improves on "general abilities" while standing around as the bard negotiates, he only improves his Diplomacy (bard-like) skill if he makes an extreme sacrifice of class skills in favor of cross-class skills. On the other hand, if the wizard improves on "general abilities" while lobbing spells (or while standing around when out of spells) as the fighter melees, the wizard improves his BAB (fighter-like melee ability) at no cost.
So, to me this is an argument for a wizard getting no BAB. Maybe not the be-all, end-all convincing argument, but at least AN argument. If the wizard wanted to gain a BAB by sacrificing a spell slot... well, that's another thread.
Was it not you who said that it is a mechanic, not a life simulator? I'm agreeing with you there. It is a mechanic - there's lots about it that is, when you look really closely, absurd. But we need it to be a mechanic, because life is too complicated to simulate, and we aren't simulating "real life" anyway!
Let's not look at it that closely. Back off for a minute, and look at it instead more in what is expected in the general context. The fighter probably isn't going to stand there doing nothing for 10 levels, so that edge case isn't really an issue.
Likewise, that wizard is not, in fact, going to resist taking a few potshots that need a to-hit roll. Some spells require it, and sometimes circumstance will just make it the best bet for the moment. BAB is general ability to hit. The wizard does a little of that, so they get a little improvement as time goes on. The fighter does a lot more, and so he gains more. Nothing patently unreasonable there.
Well, I agree with every word here except "a little" --> 50% is not a little. 5% is a little. Want to give the wiz 2 BAB over 20 levels? OK by me.
There are ways to do that without digging so deeply into the guts of the system. I think you see resistance largely because you claim the "mechanics need fixing", when in fact this particular mechanic has done pretty well in largely the same form for a couple of decades now. Your argument of theory and esthetics is hard up against empirical evidence from practice.
Here is where we disagree because you are not looking at it form my angle. I am not trying to change the mechanics of BAB in any way or to nerf casters. Please, think about it this way even for a second:
- class balance existed somewhat in 1E for a number of reasons (although clerics were the exception)
- in 3E, casters came to power for a variety of reasons, including the fact that it is much harder to interrupt a spell
- so the mechanics of class balance have been disrupted
- removing casters BAB has little impact (other than touch spells), so it is not digging into the guts of the system. Casters' melee mechanics work the same as ever. They just have zero BAB.
- now melee'ers would have their own ability, like casters have spells, not for the purpose of symmetry, but for the purpose of haing a game mechanic to build off
- then you could grant bonuses based on BAB that become available to melee'ers, but not to casters since they don't have (enough) BAB [suggestions included in prior posts]
I am thinking about it in those terms. In general, wizards are not known for buffing up and stealing the fighter's melee thunder. If your beef was with Clerics and Druids (who have better BAB than wizards, and different spell lists) who are known for builds that steal melee thunder, then you'd have a point.
But Wizards? Nope. Sorry. "The wizard hits too often," is not a common complaint. As far as I can see, the problem you're attempting to fix doesn't actually exist in practice. The wizard's BAB is simply not the issue, and removing it won't fix the problems that high-level wizards commonly present.
Here is where you are being obtuse. I have stated time and time again that:
1) I don't see an issue with casters having BAB.
2) My proposal is not about nerfing casters or whether or not casters should have BAB.
3) The imbalance between casters and non-casters has nothing to do with BAB.
And yet, you keep arguing with me as if I have stated the exact opposite of those points. Why is that?
It is a mechanic, not a life simulator.
Exactly. So, on that note:
- casters don't really need BAB
- non-casters do need a unique ability for mechanical reasons.
Now, you seem very opposed to giving wizards zero BAB, for reasons I cannot comprehend. You agree BAB is a mechanic and is in some ways absurd compared to reality, but your only arguments for not wanting to give wizards zero BAB, as far as I can tell, are:
- wizards poke their nose into melee every once in a while (a realism argument), and
- wizards don't have too much BAB so why take it away
OK. So, let's try a new tactic. This is also better because it does no impact monsters.
Non-full-casting classes get "flair."
They get one point of flair per level of non-full-casting class.
For every point of flair, they get SR +1.
For every 2 points of flair, they get DR/+1 adamantite.
For every 2 points of flair, they get fast healing +1.
For every 4 points of flair, they get +1 untyped to initiative.
For every 5 points of flair, their 5' step increases 5'.
For every 5 points of flair, they get an extra partial action per round (to be better defined).
Etc.
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