Here's another question:
How come the Martial Artist Class doesn't get a Fighting Style? Unique styles tailored to it? Feels like a very obvious thing they could do to make the Monk's basic attacks more interesting without Ki.
It does indeed. Monk is in a really bad shape in 5e, don't get me wrong.A feature about fighting (includes healing) that only does reasonably if the intensity of fighting is low enough to have significant left over resources? Doesn't that kind of speak for its general utility? Or lack thereof.
Ki Fueled Strikes kinda does that.I'd go simpler and let a monk make one unarmed attack as a bonus action if they take the Dodge action. Or get a shield bonus as a bonus action.
They effectively do. It's just expressed by their choice of Monastic Tradition at 3rd level.Here's another question:
How come the Martial Artist Class doesn't get a Fighting Style? Unique styles tailored to it? Feels like a very obvious thing they could do to make the Monk's basic attacks more interesting without Ki.
Not really...Ki Fueled Strikes kinda does that.
They sort of get Two-Weapon Fighting automatically, but can't pick anything else.Here's another question:
How come the Martial Artist Class doesn't get a Fighting Style? Unique styles tailored to it? Feels like a very obvious thing they could do to make the Monk's basic attacks more interesting without Ki.
Well, 1e monks were monastic aesthetics, after all.Ultimately, because d8 is better than d4s like they had back in 1e.
Meh... I think it would be more fair to say 'Martial Arts' is a couple of Fighting Styles stapled together, but they're kinda lacking in customization options compared to something as simple as a Fighter.They effectively do. It's just expressed by their choice of Monastic Tradition at 3rd level.
I want to make the fighting style something different from your subclass so that the latter is the mystical bit and the former selected early er is the martial artist, like an inverted warlock pact system with multiple martial arts so I can be a monastic enlightenment chaser who can know a choice of martial arts.Meh... I think it would be more fair to say 'Martial Arts' is a couple of Fighting Styles stapled together, but they're kinda lacking in customization options compared to something as simple as a Fighter.
Ideally, a Monk should be as versatile as a Battlemaster.
with only 2 base skill proficiency, no expertise, monk cannot be seen as an expert in any capacity.Really the issue for the Monk HD is a that a large percentage of the community see it as a a "rogue " class that can sorta fight. This included the designers.
So it was given a d8 HD, only 1 "fighting style", and a variant/weaker Cunning Action.
However all it's subclasses push the idea that it is a warrior class.
Basically D&D has to make up its mind
Either give it more expert stuff or more warrior stuff.
One of 5e's flaws is it ran it's design heavily on "feels" and cared little about the outcome making the "feels" translate to play. That's the source of monk, ranger, barbarian, and sorcerer dissatisfaction. We designed a warrior/expert that "stinks" at both.
with only 2 base skill proficiency, no expertise, monk cannot be seen as an expert in any capacity.
add no armor proficiency and MAD unarmed defense with no access to heavy weapons with their martial arts, we also have a class that cannot tank or deal really good damage.
Only thing going good for monk is mobility
And then what? The problem is the they don't really DO anything with that mobility, unless they get real lucky and stun somebody. After level 5.Only thing going good for monk is mobility
The monk — between higher natural AC, deflection abilities, and bonus dodge actions — can avoid taking damage without the negative impact (weight, penalties, etc) of heavy armor that a fighter deals with.
The monk has a secret bonus: they can always pass off as a commoner. No weapons. No spellbooks or components.
That may not be relevant in combat only gaes, but in social and exploration scenarios or even in a fight that went bad, the monk is always at full capacity.
A shadow monk (which was the higher level monk mentioned) can also escape any bounds easily by shadow stepping at will.
Also my feelings exactly!Recently started a Curse of Strahd game as a Way of Mercy Monk, and... yeah. Really hoping this class becomes fun to play after we hit level 5, but I doubt it will. It feels like I'm having to burn through a limited resource not to do cool stuff, but just to be borderline competent. And the refrain that "well, you don't need to buy gear!" rings a little hollow when money stops mattering in 5E so quickly. Assuming your allies aren't scavenging their armor and weapons off of fallen humanoid enemies early on, in which case money doesn't matter almost from the get-go. And the negative impact of wearing heavy armor rarely comes up in comparison.
They can move quickly... but their movement abilities so rarely matter. It feels like this class was designed with so many ribbons that they forgot to actually give them impactful stuff to do.