Here's another question:
How come the Martial Artist Class doesn't get a Fighting Style? Unique styles tailored to it? Feels like a very obvious thing they could do to make the Monk's basic attacks more interesting without Ki.
It does indeed. Monk is in a really bad shape in 5e, don't get me wrong.A feature about fighting (includes healing) that only does reasonably if the intensity of fighting is low enough to have significant left over resources? Doesn't that kind of speak for its general utility? Or lack thereof.
Ki Fueled Strikes kinda does that.I'd go simpler and let a monk make one unarmed attack as a bonus action if they take the Dodge action. Or get a shield bonus as a bonus action.
They effectively do. It's just expressed by their choice of Monastic Tradition at 3rd level.Here's another question:
How come the Martial Artist Class doesn't get a Fighting Style? Unique styles tailored to it? Feels like a very obvious thing they could do to make the Monk's basic attacks more interesting without Ki.
Not really...Ki Fueled Strikes kinda does that.
They sort of get Two-Weapon Fighting automatically, but can't pick anything else.Here's another question:
How come the Martial Artist Class doesn't get a Fighting Style? Unique styles tailored to it? Feels like a very obvious thing they could do to make the Monk's basic attacks more interesting without Ki.
Well, 1e monks were monastic aesthetics, after all.Ultimately, because d8 is better than d4s like they had back in 1e.
Meh... I think it would be more fair to say 'Martial Arts' is a couple of Fighting Styles stapled together, but they're kinda lacking in customization options compared to something as simple as a Fighter.They effectively do. It's just expressed by their choice of Monastic Tradition at 3rd level.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.