Imaro
Legend
And can a player take a look at the encounter at hand, calculate the CR and say "hey, this encounter is way too easy" (or "this encounter is way too hard", the difference is non-existent too)?
Ok I'm confused on why this can't happen? My group has done this, especially with beginning DM's if something goes awry with an encounter they set up... How else do they realize if they made a mistake or not?