Maxperson
Morkus from Orkus
And cut wood. And use a large knife for various tasks around the house and workplace.Which is not especially common, so I’m not sure why you keep bringing it up.
Most commoners will know how to hunt.
And cut wood. And use a large knife for various tasks around the house and workplace.Which is not especially common, so I’m not sure why you keep bringing it up.
Most commoners will know how to hunt.
Because most people like them how they are, and don’t find that they make any less sense than other folk.Why not make the baseline halfling realistic so people wouldn't feel obligated to break the stereotype or run them as jokes?
Yep.And cut wood. And use a large knife for various tasks around the house and workplace.
This is flat out wrong. The other races cleared out the land centuries ago and made it livable. That doesn't equate to protecting Halflings now. There's nothing to protect them from now.
The point is that these things happen a lot and get fixed by adventurers. Why worry about it when you are well out of the way and it will most likely be over with before anything comes to bother you?
The army isn't going to be going near them. They are well out of the way and the army will be attacking cities and large towns that are out in the open. What's to worry about?
I think you meant repetitive. You make things relatable and vary them up. The Halfling lore is both relatable and different. It's refreshing.
You're making a lot of assumptions there that are unfounded under the current lore. Halflings make close bonds. There's no way the Halfling adventurer would leave the rest of the party to face death and just run off. They're brave and loyal. The lore on adventurers also says that it's common for them to vary from the racial lore, so you're making a gross assumption what the Halfling would and would not be concerned about. That's up to the player running the Halfling. Not you and not the lore.
Well Mr. Strawman, they can defend them because we and the lore never said that the communities can't be found. Only that it's really hard and rarely happens. And I've repeated this to you the several times you've made that Strawman argument. Rarely =/= never.
And so you have "millions of halflings doing less than jack squat", just like the millions of humans doing less than jack squat.
This mathiness is silly. Acting like these are actual hypothetical possibilities that could occur organically without some kind of guiding hand.
Further, this whole concept of "major race" independent of setting is creating a "problem" for the sake of creating it. It's like complaining about how many speaking lines a character has for a play you've yet to write.
99% of which doesn't come from down the block. The land is generally pretty clear until you get to the frontier areas.1) Wrong on the other races clearing out the lands centuries ago. Most settings have some pretty nasty stuff attacking even major cities within the past fifty to hundred years.
No it doesn't. I suppose you are talking about this portion which doesn't say what you think it does.2) The PHB tells us the humans are protecting the halflings, just read the race relation bit from the halfling entry. It is literally stated there.
Yep. And the border regions don't have halfling villages. And those threats go after the humans, elves, etc.3) There are still plenty of threats in the world. Even if you assume there are no monsters, there are still evil cults, despots, bandits, ect. And most of the border regions DO have monsters.
No. That's isn't how HUMANS would react to a threat like that. Halflings are not human, so basing how you think they would act on human thought processes is pretty doomed.Because that is Saturday Morning Cartoon logic. "Nothing bad will happen because the good guys will win the day". That isn't how real people would really react to a threat like that.
You realize that they're directed by intelligent undead and/or Necromancers who aren't going to have them walk through the middle of nowhere just in case something might be there, right?You realize that an "army of the dead" doesn't care about things being out of the way, right?
D&D has no such race.I literally cannot relate to an entire race of people that nothing bad ever happens to, that can sip tea as the world burns because they are safe no matter what.
First, I will continue to call you out whenever you Strawman me. Second, you don't get to declare what my intent is. And it isn't what you are twisting my arguments to be.And feel free to say I'm strawmanning or twisting your words, because you never said that "nothing bad ever happens". You don't need to say the the exact words for your intent to be quite clear.
No it doesn't.That tells us everything. Halflings are safe. Nothing bad will happen to them.
That has been proven to be false by both me and the lore...................repeatedly. Why do you continue to engage this Strawman?Did you even read my post or did you just want to level accusations at me? Like I said, he'll probably fight. The problem is he isn't fighting to protect his home. He literally cannot be fighting to protect his home, because his home can never be put in danger. It is too far out of the way, the threat will be over by the time it could even be found, if it even can be found, which it can't.
Okay, so NONE of those edgelord halflings are realistic. Humanist halflings, the ones with their shires seeking good food and comfort and family. Those ARE realistic.
The hobbitish ones are, at the very least, physically silly looking, regardless of whatever else they may have going on in terms of silliness or seriousness.Because to a lot of us... halflings aren't sucky. Or silly.
Don't use that logic.First, not many half-elves. Second, wandering =/= adventuring.
All the lorehints to half elves being outcasts even in human and elven society. IT all hints that occupations that take them outside society or the norm.1e Lore: "Half-elves do not form a race unto themselves, but rather they can be found amongst both elvenkind and men. For details of the typical half-elf see ADVANCED DUNGEONS L DRAGONS, MONSTER MANUAL under the heading Elf." - So the typical 1e Half-elf is a 1 hit die creature.
2e Lore: "In general, a half-elf has the curiosity, inventiveness, and ambition of his human ancestors and the refined senses, love of
nature, and artistic tastes of his elven ancestors.
Half-elves do not form communities among themselves; rather, they can be found living in both elven and human communities. The reactions of humans and elves to half-elves ranges from intrigued fascination to outright bigotry." - Still nothing about either wandering or most of them becoming adventurers.
3e Lore: "Half-elves find themselves drawn to strange careers and unusual company. Taking up the life of an adventurer comes easily to many of them. Like elves, they are driven by wanderlust." - "Many" is undefined and could be 5%, 10% or whatever percent of a small number of racial members. Halflings adventurers would still dwarf(see what I did there) the number of Half-elven adventurers out there.
4e Lore: unavailable to me.
5e Lore: "Many half-elves, unable to fit into either society, choose lives of solitary wandering or join with other misfits and outcasts in the adventuring life." - this does not say that many become adventurers. Only that many(again undefined) of the rare half-elves wander or join the adventuring life.
.1% adventurers is actually too high. An adventurer is a very very very rare occupation. Tombraiding, orcbusting, and dragonslaying without the backup of armies is the life of a crazy person.Um, no. You have no race that is 90% adventurers and you have Halflings which the lore calls out for producing lots of adventurers, so .1% is way too low. I mean, if you invent fictional numbers like that, then you can almost show that Halflings need thousands of times the numbers to make more adventurers. There's no way that even close to 50% of the very, very few Half-elves become adventurers. I would be shocked if it's even as high as 25%.
And all 3 are adventurers, active or retired.You might have 3 in the city!
And so you have "millions of halflings doing less than jack squat", just like the millions of humans doing less than jack squat.
This mathiness is silly. Acting like these are actual hypothetical possibilities that could occur organically without some kind of guiding hand.
No the major race thing is a problem because that's how the majority of tables run their worlds.Further, this whole concept of "major race" independent of setting is creating a "problem" for the sake of creating it. It's like complaining about how many speaking lines a character has for a play you've yet to write.
Except we're not talking 'common' or 'uncommon', which are words that have a consistent objective meaning. We're talking 'major' and 'minor' which can have radically different meanings.You can discuss a specific setting or you can discuss the default lore. This is a discussion about the default lore and the PHB defaults Halflings, Humans, Dwarves and Elves to being the common races, and the rest to being uncommon, though if you read them they are really fairly rare. So while yes, a specific setting can make Elves one in a million and Tieflings common as dirt, the default racial settings gives us some place to start the discussions.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.