There are obviously many reasons people have wanted to multiclass in past editions of D&D. Sometimes it is for a flavor, or a character concept. Sometimes for a specific ability or combination of abilities. Sometimes there are other reasons.
Wizards has been very clear that the "flavor" of abilities can and should be changed to match the interests of the player. So, for example, you could make a single class fighter character, and say that he has arcane abilities, by describing some of his powers as arcane, without changing any mechanics. Thus you have a "fighter/wizard" in flavor, if not mechanics.
Clearly that is not enough for many people.
The current multiclass system allows a character to swap a number of powers (even paragon paths). While this system can be mechanically underbalanced, I am reading many complaints even from people that think it is balanced.
So, while not clear, I believe that specific abilities and combos are not the issue either.
I believe that what many people want from multiclassing (maybe most people), is for one character to be able to perform more than one Role. It doesnt necessarily mean they want the character to be as good at each Role as a single class character of that Role, but they want to be effective, nontheless. Multiclassing as it stands clearly ignores this desire.
Ok so...So what?
Well it seems to me that the next question, if you accept my premise, is: Should the game allow one character to perform more than one Role?
If the answer is no, then the rest of this discussion probably doesnt interest you.
If, however, the answer is yes, then the rules need some sort of major change that allows a character to perform the new Role with at least partial effectiveness, but without becoming strictly "more powerful". This is a very difficult proposition, and I wouldnt be surprised if Wizards found it too difficult to achieve (thus the failure to address it).
If you agree with the premise, and think that multiclassing to support the premise is a good idea, I would appreciate your ideas for how to change the system. I still have no idea how to change it, but will post if anything occurs to me.
Wizards has been very clear that the "flavor" of abilities can and should be changed to match the interests of the player. So, for example, you could make a single class fighter character, and say that he has arcane abilities, by describing some of his powers as arcane, without changing any mechanics. Thus you have a "fighter/wizard" in flavor, if not mechanics.
Clearly that is not enough for many people.
The current multiclass system allows a character to swap a number of powers (even paragon paths). While this system can be mechanically underbalanced, I am reading many complaints even from people that think it is balanced.
So, while not clear, I believe that specific abilities and combos are not the issue either.
I believe that what many people want from multiclassing (maybe most people), is for one character to be able to perform more than one Role. It doesnt necessarily mean they want the character to be as good at each Role as a single class character of that Role, but they want to be effective, nontheless. Multiclassing as it stands clearly ignores this desire.
Ok so...So what?
Well it seems to me that the next question, if you accept my premise, is: Should the game allow one character to perform more than one Role?
If the answer is no, then the rest of this discussion probably doesnt interest you.
If, however, the answer is yes, then the rules need some sort of major change that allows a character to perform the new Role with at least partial effectiveness, but without becoming strictly "more powerful". This is a very difficult proposition, and I wouldnt be surprised if Wizards found it too difficult to achieve (thus the failure to address it).
If you agree with the premise, and think that multiclassing to support the premise is a good idea, I would appreciate your ideas for how to change the system. I still have no idea how to change it, but will post if anything occurs to me.