Hiya!
There is a difference between 'I play what I want' and 'Everyone else plays what I want'.
The difference is that the Players don't have the same..."role"...in the game as the DM does. The DM is the one in charge of the campaign world. If the DM decides there is no MC'ing or Feats in his campaign, then that's the way it is. If a Player decides to play a Wizard in that campaign, that's the way it is. If course the DM
could also say..."And no Wizards". BUT...the player couldn't say..."Too bad, I'm playing a Wizard and then I'm going to MC with Paladin later". Because deciding campaign structure isn't his "role" in the game.
Arial Black said:
Lets see how your logic looks when it's wizards you hate instead of multiclassing:-
I'd rather not, seeing as they are two different things. Wizard is a core class. Multiclassing is an OPTIONAL
rule. But, just to play along, if I did hate wizards and said "no wizards"...
Arial Black said:
"What's going on? Pretty much the same thing as you choosing to (play a wizard) because you want to. You do it because it's fun for you. A DM saying no to (wizards) is doing it because he/she will enjoy DM'ing more without having to "worry" about (wizards). Kinda like (shortswords). I don't allow (shortswords) or (wizards) in my 5e game. What's going on? I don't like them. Lucky for me, neither do my players, but that's beside the point. Even if they did like them, I'd still disallow them. They just make the game "worse" for me.
But, as you said, different people like different things. My attitude is "I don't like (wizards), so no (wizards) in my campaign". Simple."
So, other people playing wizards is not okay? They don't get to play something if you don't like it? What about shortswords? Just because you have an irrational fear of them because you were bitten by a gladius when you were a kid!
Uh, no? Yes? Yes? Maybe? I'm the DM. If I don't like wizards or shortswords,
I'm allowed to remove them from my campaign world and game. Just like a player is allowed to say "Oh, I love shortsword wielding wizards...I'm gonna find another game, sorry". No harm, no foul. Different strokes for different folk
Arial Black said:
What about food? Lets apply your logic again:-
"What's going on? Pretty much the same thing as you choosing to (eat potatoes) because you want to. You do it because it's fun for you. A DM saying no to (potatoes) is doing it because he/she will enjoy DM'ing more without having to "worry" about (potatoes). Kinda like (tomatoes). I don't allow (potatoes) or (tomatoes) at my table. What's going on? I don't like them. Lucky for me, neither do my players, but that's beside the point. Even if they did like them, I'd still disallow them. They just make the game "worse" for me.
But, as you said, different people like different things. My attitude is "I don't like (potatoes), so no (potatoes) in my campaign". Simple."
I'm a fussy eater, but I don't tell other people what they can and cannot eat based on my preferences.
How would the fact that someone else is eating potatoes spoil my dinner?
Ok, this is getting weird... But ok...I'm not one to shirk away for weirdness!

If I HAVE to eat a meal that I am cooking, I'm not going to cook a meal made with potatoes or tomatoes. It's that simple. I'll cook something with rice and eggplants then. If someone LOVES potatoes and tomatoes, he/she is free to stay at home and cook their own meal. Someone could bring their own pot of mashed potatoes and a fresh tomato to slice up for themselves...just as long as I don't have to eat it.
However, a RPG isn't an "everyone can play by different rules" game; everyone plays by the same one (re: everyone eats the same meal). Those rules are determined by the DM (or the cook). If the DM doesn't like something, he/she can nix it from his/her campaign (or not cook with them).
It's not about "I like it so I should be allowed". It's about how the DM and Player dichotomy works. The DM is the one who has to decide what is best for his/her campaign. And a grumpy DM who hates three of the 6 PC's because they all are MC'ed...well, it's not likely to be a
"...and a good time was had by all..." type of game.
^_^
Paul L. Ming