D&D 5E Why do you multiclass?

Why do you multiclass?

  • To maximize overall build (damage, combinations of abilities, etc.)

    Votes: 42 26.6%
  • For RP reasons.

    Votes: 54 34.2%
  • I generally don't multiclass.

    Votes: 62 39.2%

I wanted a very similar concept, but I went at it from the other direction. I started with a rogue with an outlander background, and at lv. 2 I'll start taking fighter levels. It follows the arc of the storytelling, as he leaves the more peaceful life of a scout and survivalist behind and becomes a member of a fighting company. Living alone, he hunted and fought relying mainly on stealth and mobility; as a member of this new company that training will serve him well, but most of his personal growth will be in negotiations with other people and (more frequently) fighting alongside allies who can't just hit the targets and disappear.

Looks like an interesting concept. I would surely like to see how your PC will progress over time.
One of my favorite features of the original Justifier concept was the tactical advantage:
"Tactical Advantage: This ability allows the Justifier and his companions to gain a combat advantage by studying the enemy and exploiting their weaknesses. The Justifier must spend at least a full, uninterrupted turn secretly observing an enemy or group of enemies prior to making an attack. At the end of this period, the Justifier makes a Wisdom check. If successful, the Justifier has correctly assessed the enemy's weaknesses and is able to maximize the timing of an attack. The Justifier and his party automatically surprise the enemy and gain the initiative for the first round. A Justifier can attempt to gain a tactical advantage only once in a particular encounter."

There is no direct mechanic to RP this onto 5E, but the lvl7 war master feature "Know your enemy" is a bit similar. It is one of the main reasons why i went with the current MC combination that i did.
 

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One if my first Adventurer League characters was Folgerz Valdez; a humble coffee merchant who had inadvertently been swept up into a life of adventure with his trusty mule Maxwell. I went with a Ranger/Bard multiclass because it allowed me to cover what I wanted to be able to do with the character. In particular, his mule was an important part of his character, so I picked up Ranger levels as a way to have Maxwell (the mule) kinda level up with me. Folgerz was a Bard and used a combination of various coffee brews and coffe-commercial-esque catch phrases to offer charismatic oratory advice and encouragement to his allies.
 

One if my first Adventurer League characters was Folgerz Valdez; a humble coffee merchant who had inadvertently been swept up into a life of adventure with his trusty mule Maxwell. I went with a Ranger/Bard multiclass because it allowed me to cover what I wanted to be able to do with the character. In particular, his mule was an important part of his character, so I picked up Ranger levels as a way to have Maxwell (the mule) kinda level up with me. Folgerz was a Bard and used a combination of various coffee brews and coffe-commercial-esque catch phrases to offer charismatic oratory advice and encouragement to his allies.

That is...awesome. lol
 

So far I'm still a fan of multiclassing a Battlemaster/ Abjurer over other gish alternatives like the EK, whose special abilities I find terribly underwhelming, and now the Spellsinger, that will get higher level spells sooner, and ultimately achieve higher level spells, but the reality is that until the SS is high enough level to cast 9th level spells, there really isn't much a gish cares about on the 5th-8th level wizard spell lists. Thus, the extra casting ability just gives the SS added versatility at the expense of specialization.

Other downsides for the SS are that the class won't have nearly the hit points of the BM/Abj, and unless the Spellsinger's ability scores are absurd, won't have an armor class advantage over the Battlemaster/ Abjurer either.

Overall I feel the BM/Abj is a consistent force of decent damage output and defense, whilst the SS starts out that way, becomes a bit muddled by high level, but by 17 level when we get spells like Foresight and Wish, this rights the ship somewhat with the BM/Abj capstone being just another extra attack. Still, I'm not really looking to build a character while waiting for 17th level to come around. I suppose I might lean back towards the SS if either I was starting a character at high level, or the DM would allow us to make our own spells, in which case I could write some impressively gishy 5th to 8th level spells.
 



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