In retrospective, this was a simple and yet great poll, in fact it sparked many threads on multiclassing. See the current results:
- To maximize overall build (damage, combinations of abilities, etc.) 65 27.08%
- For RP reasons. 74 30.83%
- I generally don't multiclass. 101 42.08%
I voted that I generally don't multiclass. This is the largest group, however
the clear majority does multiclass.
There's some difference as to why, but let's say that more or less there is no truly dominant motivation, about half of the people multiclass for RP reasons and the other half multiclass for 'gamist' reasons (of course many people also multiclass for both).
Now I want to draw some
conclusions on the status of multiclassing in 5e, for my own reference
1 > I do not expect people who multiclass for RP reasons to have major complaints about multiclassing in 5e, unless for some reason they ended up with a particularly bad combination (which might make you feel taxed by the rules for just wanting to play a certain character concept). I am not even aware if such bad combinations exist in 5e, but at least so far I haven't seen widespread complaints like in 3e (where multiclass spellcasters were widely considered weak).
IMHO people who multiclass for RP reasons don't go too far with the number of classes, because more classes in your combo dilute the character concept; some may disagree and say that the more classes you combine, the more specific character concept you can create, but IMXP this is the result of overestimating multiclassing as a RP aid + underestimating everything else you can use (crunch of fluff) to represent your character concept. Heavy multiclassing is generally less common IMXP among people who multiclass for RP reasons, so I'd expect also to see less mechanical problems from their PCs.
These make me suppose that people in this category don't generally have much complaints about multiclassing in 5e.
2 > People which multiclass for gamist reasons can actually still have different reasons... there's the powergamer-type who is looking for 'optimization' or 'maximization', and there's just the curious gamer who simply wants to 'explore' creative combinations, and is happy enough if they work on par with single-classes. Actually, the explorer-type might be happy even when it doesn't work, if the fun is more in the exploration process itself!
Gamist multiclassers presumably don't stop at few classes, if they can spot some reasons to add even more. Potentially (but not necessarily) more mechanical problems might spring up from the combinations, either something a bit too good or a bit too bad. Still, I haven't actually heard about anything major so far...
...what I have heard however, is many complaints already. The usual 'I am lagging behind this ability' or 'the single-class X is better than this combo X+Y' and so on. Most of the time, they are still stuck at comparing damage-per-round outputs, ignoring the rest of the game (which is like 99% of it). But again, nothing major really, nothing that stands out as much as it happened back in 3e.
Clearly the complaints must come mostly from the powergamer-types, while the explorer-types just move on when they find something they don't like, and explore something else.
So now considering the
motivations also expressed in this thread behind powergaming... if all the
fun is in finding the 'best' combinations, why do you really have to complain against 5e when you stumble upon a 'bad' combination? Shouldn't you complain against
yourself for failing to find the better ones? I am not judging the motivation at all, just the complaining!
If your motivation is to really maximize that damage-per-round, and you find that your Barbarian 5/Paladin 5/Fighter 5/Ranger 5 is worse than a Fighter 20, why don't you just play a Fighter 20?
I can understand a certain underlying desire for 'every combination in the game to be equally good', but assuming a system that really achieves this equality, wouldn't this actually
end all the motivations behind powergaming? Because then there would be no 'best combo' to find anymore...