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The belief that the custom spell will be BETTER than the spells it is in competition with. While even saying "balancing it with" you obviously feel this spell is a superior spell to either fireball or lightning bolt which to me means "it thus isn't balanced."
if its balanced, it should be just as much a toss up as fireball, lightning bolt, haste, slow, fly, stinking cloud and the other spells are.
When you start from the premise that the custom spells are better, i understand fully the notion of limiting, heck even just disallowing, spell research entirely.
When you start with te premise that the spells will be balanced, and thus wont be better than or an "easy choice" when compared to normal spells, then the reasons seem to fade away.
Now if your "fireball or lightning bolt" spell were placed by me at 4th or even 5th level, would this be as easy a choice?
Just because you downgrade some effects in "exhcnage" for other does not mean the trade was balanced by default.
The very premise that "this custom spell is clearly the choice to make over these other two" implies imbalance.
isn't that what making sure the spells are balanced does?
A properly balanced third level spell should be just as likely to be chosen as the other third level spells. If you reach the point where, as you seem to indicate the above are, the custom spell is "an easy choice" then you have improperly balanced the spell.
Reducing the "space" in a rope trick for example from 8 people to "the size of my party" is not gonna net you much at all in my eyes.
Trading "hours" for "minutes" will get you some, but not enough to offset "moving it tactically" which transforms the spell significantly.
Again, a simple pair of notions...
If the custom spells are imbalanced, then there needs to be a high cost, because just like getting a magic item, you are powering up. However, if the spell is balanced, this issue does not exist.
A balanced spell is not one for whom "its an easy choice", by definition.
In my experience more choice of equal value makes for tougher choices, not easier ones.melkoriii said:
D&D is about choices. By adding more spells to the Wizard’s spell list, expectably custom spells, you are giving them easier choices.
See, this is i think one of the underlying rubs.melkoriii said:
Do I take fireball or Lighting Bolt?
I know I will make a spell that does one or the other, my pick, but balance it with some component that cost money and shorten the range to Medium (100 ft. + 10 ft./level). (Its balanced)
The belief that the custom spell will be BETTER than the spells it is in competition with. While even saying "balancing it with" you obviously feel this spell is a superior spell to either fireball or lightning bolt which to me means "it thus isn't balanced."
if its balanced, it should be just as much a toss up as fireball, lightning bolt, haste, slow, fly, stinking cloud and the other spells are.
When you start from the premise that the custom spells are better, i understand fully the notion of limiting, heck even just disallowing, spell research entirely.
When you start with te premise that the spells will be balanced, and thus wont be better than or an "easy choice" when compared to normal spells, then the reasons seem to fade away.
Now if your "fireball or lightning bolt" spell were placed by me at 4th or even 5th level, would this be as easy a choice?
Its not balanced if it becomes the "easier" choice.melkoriii said:
Do I take Levitate or Rope Trick?
I know I will make a spell that is like Rope Trick but allows me to move it at Levitate speed. Ill balance it by lowering the duration to minutes and lower the number of ppl that it can hold from 8 to 4. (Its balanced)
Just because you downgrade some effects in "exhcnage" for other does not mean the trade was balanced by default.
The very premise that "this custom spell is clearly the choice to make over these other two" implies imbalance.
Uhh... what makes you think this notion of research applies only to the wizard class and not to clerics, sorcerers and so forth?melkoriii said:
With out the high cost and the time needed to research spells. The class gets a lot of advantages over another casting class.
melkoriii said:
You need deterrents so that the player has to actually think to him/her self “Do I really want to make this choice?”
It should NOT be a no brainier
isn't that what making sure the spells are balanced does?
A properly balanced third level spell should be just as likely to be chosen as the other third level spells. If you reach the point where, as you seem to indicate the above are, the custom spell is "an easy choice" then you have improperly balanced the spell.
Reducing the "space" in a rope trick for example from 8 people to "the size of my party" is not gonna net you much at all in my eyes.
Trading "hours" for "minutes" will get you some, but not enough to offset "moving it tactically" which transforms the spell significantly.
Again, a simple pair of notions...
If the custom spells are imbalanced, then there needs to be a high cost, because just like getting a magic item, you are powering up. However, if the spell is balanced, this issue does not exist.
A balanced spell is not one for whom "its an easy choice", by definition.