Raven Crowking
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Could you point me to even one undead powered by the positive material plane in 3.x? I'd be honestly very interested in checking this out, since AFAIK, such a creature does not exist.Scion said:Undead are generally powered by the negative material plane, sure. But then some are powered by the positive material plane (more in 2nd edition than I have seen in 3rd, but still).
In 3.X, I can't say. In 2nd Ed, mummies were linked to the positive material plane if I remember correctly.Could you point me to even one undead powered by the positive material plane in 3.x? I'd be honestly very interested in checking this out, since AFAIK, such a creature does not exist.
Why can you not Raise Dead someone who has been animated as undead? Why, if you have a part of the original body when the majority of the corpse is raised as undead, can you not Ressurect that person?Tuzenbach said:For starters, who says that animating undead brings that person's soul back and binds it to it's former body?
Equate it glueing a broken vase back together again. If you do a good job, it can still hold water - ghosts, liches, vampires, etc are all undead that retain the person's former intelligence and abilities. If you do a sloppy job, it's still vaguely vase-shaped, but can't do its job any more - like undead that have an intelligence but can't remember who they were in life.Tuzenbach said:If this is the case, where's the person's former intelligence and abilities?
Lord Pendragon said:Could you point me to even one undead powered by the positive material plane in 3.x? I'd be honestly very interested in checking this out, since AFAIK, such a creature does not exist.
Scion said:Saying that undead are evil because they use negative energy is just like saying a forest fire is evil because it uses fire.
Basically, for the d&d system skeletons are evil because the gods say so. But, for the question of 'why' that answer does nothing.
Dannyalcatraz said:"Evil" or "Good" requires intelligent motive, a desire to act or not act in a harmful way, a weighing of options and morality.
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Originally Posted by Dannyalcatraz
"Evil" or "Good" requires intelligent motive, a desire to act or not act in a harmful way, a weighing of options and morality.
Not in D&D. In D&D, an object can radiate evil. A place can radiate evil. The BoVD says that places where a lot of evil has happened should radiate evil afterwards. It is tangible and you can actually say "that thing is evil, let's not touch it."
That's why entire planes can be evil. Not because evil creatures live there. Rather it is the other way around, the creatures live there BECAUSE the place is evil.
Plus, if you look at some of the examples from the BoED and BoVD as to what evil is, you will find that one CAN commit evil without knowing one is, if the person hasn't bothered to even try to figure out if the easiest path is the correct one. You were told that guy was a demon in disguise and you just killed him? Did you even detect evil on him? Did you even check to make sure the person who gave you the information wasn't lying? Try communing with your god to determine if that was the correct course? No? Well he wasn't a demon...and you, my friend are now evil.
Dannyalcatraz said:Contagion again. The plane cannot act in an evil fashion, but it seems evil because it has contained evil. Thus, the plane IS evil because evil creatures live there.