Can anything be done about this and would we want to?
I don't think PCs are seeing dishonor. They're projecting: "well, if I were my enemy, I'd just kill me." So maybe raise the stakes against PC killing, and players will see those same considerations applied to their potential captors.I guess what I don’t understand is why capture is seen as dishonorable. . .
I also think it’s very difficult to tell a foe that’s overwhelming - and therefore needs surrendering too. After all while spell level may be easy to recognize, hp, attack bonus, etc aren’t - unless you role openly and players metagame it.
Well, fictional stories generally ignore the fact that being taken prisoner means incredible hardships, torture, and frequently, death; they generally ignore reality in every particular. In the history of the USA, for example, the only time being taken prisoner meant even reasonable treatment was in WW1, and in WW2 by the Germans (and even then, hardships abounded and the shooting of POWs did occur).
Few nations had anything resembling humane treatment of prisoners before WW1, and when facing more primitive cultures, being captured simply meant a slow death.
In the US military, being a POW is not highly regarded; the Soviets imprisoned those Red Army troops who were captured by the Germans in WW2 (and who had survived the terrible conditions). The Imperial Japanese heaped great dishonor upon those who surrendered. Chinese and Vietnamese Communist governments imprisoned those of their troops who had been taken as prisoners. And so forth.
Historically, if you're not killed outright, being a prisoner means facing disease, starvation, and maltreatment at best, active torture at worst. In more primitive times, those of noble birth might see ransoms paid, but otherwise, why feed useless mouths?
Agreeed. The playstyle matters a lot, both from the GM and the players. I believe players honestly never even think of it unless offered, because most RPGs are designed to always give them a chance to win, even against bad odd. This pushes players to never feel they should give up.So, there's another thread around here which discusses prisoners... and in many cases folks are saying that prisoners or folks who surrender are summarily executed, or forcibly questioned for relevant information, and then executed.
So, if the PCs aren't treating prisoners well, we wouldn't expect them to surrender themselves...
It thus follows - if as a GM you are making taking prisoners into a major ethical dilemma, or if prisoners regularly break parole, and so on, then you shouldn't expect taking prisoners to be a thing.
If you want surrender to be a normal option, you probably have to set is as a cultural norm within the lands the PCs inhabit.
I don't see why I should feel morally obligated to deliver this sort of "realism" to my players.
I’ve not played the game, what do you think it is about it that encourages this? Unequal threats?
I don't think PCs are seeing dishonor. They're projecting: "well, if I were my enemy, I'd just kill me." So maybe raise the stakes against PC killing, and players will see those same considerations applied to their potential captors.
I’ve not played the game, what do you think it is about it that encourages this? Unequal threats? @Griffon Lore Games seems to be suggesting something similar if that is the case. Or is there something unique to CoC