Ralts Bloodthorne
First Post
I've been running high level campaigns for a long time. Has something to do with the age of my setting, and the fact that a couple of my players have been playing in the world for about 12 years.
Teleport into a high level dungeon? No way. They don't want teleport misdirection to happen, with incoming teleports shunted into a prison-like section. Gorgon's blood is still used to prevent ethereal and astral travel into a location, and powerful magics can prevent incoming and outgoing teleports.
It works both ways, both on the dungeons and on their strongholds. One of their strongholds, the only way to get in is to teleport 17 minutes into the past onto a balcony. From there, you can enter into the stronghold. It's an odd requirement, but they like it.
Fights are usually fast (in the number of rounds) and brutal, sometimes with a lot of collateral damage, or drawn out as one side tries to batter down the other.
Fighters still have their place, as they've got good SR's, have the ability to shield others from area of effect spell effects, and once the warriors clash, it's sweat, blood, and bad breath time. THey're usually taken reflex and will boosting PrC's to keep their saves somewhat level, without sacrificing combat power.
We don't have fighters level 30, though. We have: Fighter 20, Monk 10, or Fighter 20, Rogue 5, Monk 5; or what have you. NO class goes beyond 20 levels, but starting with 21st level, there is no multiclassing penalty.
There's politics. The PC"s are past the point of meeting with the mayor of some podunk town. THey speak eloquantly to the members of the Council of the Republic, trying to motivate the nobles into mobilizing their house armies to combat a threat from beyond the borders.
They sail into the unknown on ships, to open new trade-routes, meeting with new and exotic kings, and being wary of any betrayal and having to quickly come up to speed with local customs and speech.
They delve into the Astral Core, looking for fragments of a great Gith city that was conquered and broke apart a thousand years ago, looking for fragments of a tome.
They fight liches in the Etheral Storm who are backed by foul and loathsome creatures that lesser mortals would go mad just to view their Prime Material shadows, much less their ethereal reality.
They bargain with demons, betray angels, take sides on a demi-god war, and strive to keep any weakness from showing to their peers.
Epic game/High Level games can be rewarding and a lot of fun, but first the mold of "kick down door/take treasure" has to overcome, and the players have to be willing to explore more of the world than some crappy ruin.
----------Edit----------------
And the game I play Saduul in is above 13th level now.
And we don't think we've done everything there is. How can we teleport somewhere we've never seen? How can we scry without a crystal ball?
AND WHAT IS THAT THING IN THE CAVE?
Teleport into a high level dungeon? No way. They don't want teleport misdirection to happen, with incoming teleports shunted into a prison-like section. Gorgon's blood is still used to prevent ethereal and astral travel into a location, and powerful magics can prevent incoming and outgoing teleports.
It works both ways, both on the dungeons and on their strongholds. One of their strongholds, the only way to get in is to teleport 17 minutes into the past onto a balcony. From there, you can enter into the stronghold. It's an odd requirement, but they like it.
Fights are usually fast (in the number of rounds) and brutal, sometimes with a lot of collateral damage, or drawn out as one side tries to batter down the other.
Fighters still have their place, as they've got good SR's, have the ability to shield others from area of effect spell effects, and once the warriors clash, it's sweat, blood, and bad breath time. THey're usually taken reflex and will boosting PrC's to keep their saves somewhat level, without sacrificing combat power.
We don't have fighters level 30, though. We have: Fighter 20, Monk 10, or Fighter 20, Rogue 5, Monk 5; or what have you. NO class goes beyond 20 levels, but starting with 21st level, there is no multiclassing penalty.
There's politics. The PC"s are past the point of meeting with the mayor of some podunk town. THey speak eloquantly to the members of the Council of the Republic, trying to motivate the nobles into mobilizing their house armies to combat a threat from beyond the borders.
They sail into the unknown on ships, to open new trade-routes, meeting with new and exotic kings, and being wary of any betrayal and having to quickly come up to speed with local customs and speech.
They delve into the Astral Core, looking for fragments of a great Gith city that was conquered and broke apart a thousand years ago, looking for fragments of a tome.
They fight liches in the Etheral Storm who are backed by foul and loathsome creatures that lesser mortals would go mad just to view their Prime Material shadows, much less their ethereal reality.
They bargain with demons, betray angels, take sides on a demi-god war, and strive to keep any weakness from showing to their peers.
Epic game/High Level games can be rewarding and a lot of fun, but first the mold of "kick down door/take treasure" has to overcome, and the players have to be willing to explore more of the world than some crappy ruin.
----------Edit----------------
And the game I play Saduul in is above 13th level now.
And we don't think we've done everything there is. How can we teleport somewhere we've never seen? How can we scry without a crystal ball?
AND WHAT IS THAT THING IN THE CAVE?