Pants
First Post
Well, a couple of my players will probably be breaching the level 11 boundary soon so I'll be seeing how I do at running a pseudo-high level campaign again.
The only problem I've noticed so far is that, if you use a lot of humanoid opponents, you HAVE to bulk them up with tons and tons of gear to make them effective, especially fighter types. I know that I usually end up slapping on a bunch of repetitive gear that gets sold the moment the PC's kill them and take their stuff (ie cloaks of resistance +1/+2, rings of protection +1, +1 swords, etc) and even then they don't end up lasting long enough.
Which is probably why I'll be switching over to less gear-dependent foes from now on.
Other than that, bring on the high levels!
The only problem I've noticed so far is that, if you use a lot of humanoid opponents, you HAVE to bulk them up with tons and tons of gear to make them effective, especially fighter types. I know that I usually end up slapping on a bunch of repetitive gear that gets sold the moment the PC's kill them and take their stuff (ie cloaks of resistance +1/+2, rings of protection +1, +1 swords, etc) and even then they don't end up lasting long enough.
Which is probably why I'll be switching over to less gear-dependent foes from now on.
Other than that, bring on the high levels!