Desdichado
Legend
I'm leery of DMs that exclusively run adventures. I find them more likely to use them as a crutch, fall apart as DMs as soon as the PCs suggest stepping outside the bounds of the module, and otherwise tedious. I can recall specifically thinking, "please, just put down the adventure, please just put down the adventure" as a DM refused to allow some very sensible preparations and plans we were making, because it clearly wasn't "written that way in the module." Just my two cents' worth, and as always, your mileage may vary.Ycore Rixle said:II also am leery of DMs who exclusively write their own adventures. Frankly, I think I'm pretty decent at writing my own adventures, and yet I know I don't have time to adequately prepare all the time. The DM's that I have played with who categorically refuse to use prepared adventures were some of the most frustrating and boring DM's I've had. In some cases they've thought they were telling a "better" story than what you would get from "just" a pre-packaged module, but in fact they weren't telling any story at all. I can recall specifically thinking, "Please just run the adventure, please just run the adventure" as the DM trailed off onto yet another fruitless tangent. Just my two cents' worth, and as always your mileage may vary.