Sir Whiskers said:This is a very important point, one that most people never consider. When we, as consumers, complain about a company's products, we need to remember that the company may not see us as customers, just consumers.
PatrickLawinger said:Hmmm, I guess I am getting the wrong thing across.
Publishers, especially Necromancer Games and other small companies, do listen to their "customers/consumers" because we like the feedback and want to do our best to make our customers happy.
Ed Cha said:Thanks for keeping an open mind! I prefer generic modules, too, and when I see something too world specific, I'm usually not interested either. The World of Whitethorn series is probably one of the more generic settings out there. If your local gaming store doesn't take an order for the books, why not support EN World and order them here?
This is a link to the d20 Fantasy section of the EN World RPG Shop:
http://enworld.rpgshop.com/default.php?cPath=_1_260&
Yep, and the average DM gets it bass ackward, and thinks that the setting and house rules is the basis of the campaign, and that the adventures are subservient to that. It's the other way around - the adventures ARE the campaign so far as the players are concerned. The setting is the window dressing that should support that, but too often ends up dictating terms instead...maintaining setting integrity taking precedence over whether the adventures (and by extension, the actual campaign) are actually any fun to play.To me, modules are the best resource for building/adding to campaigns. Not sourcebooks or other campaign material.
Sir Elton said:I'm writing my modules the other way.Setting generic doesn't work for the modules I like to write. I often look to the classics for inspiration.
Ed Cha said:If you're looking for purely historical adventures, I'd suggest the Avalanche Press books:
http://www.avalanchepress.com/miva/merchant.mv?Screen=CTGY&Store_Code=AP&Category_Code=d20
Their d20 supplements are focused on real-life (or close enough) historical events or locations such as Egypt and China.
Anyhow, have you picked up any of the Open World Press books? I think you should. The current series is centered around the fictional "Kingdom of Calas", which was inspired by Celto-Saxon history and culture along with that of the Vikings. It parallels the story of Britain in some ways. Although it might be hard to see by just reading the book, you'll notice little things like the rulers have pseudo-Nordic names and the indigeous population has largely Celtic-type names.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.