Plane Sailing said:But on 100% of the hits that you achieve, you gain +3.5 bonus damage. Since the chance to hit and the chance to confirm the critical are the same, I wonder if they two terms would cancel out once the maths is done...
If you think about it some more though, I'm actually *deflating* it with 10d6. As you say, a critical hit normally occurs on less than 10% of your attacks with the sword. If you roll a threat and confirm on 50% of the confirm rolls, you have a 5% total chance of scoring a crit... thus you need 70(!) damage to match the +3.5 average!!!
KarinsDad said:...So, what does Burst really give you?
It stacks with the normal energy portion of the weapon to allow some energy damage to get through in cases of Resist Energy 5 or Resist Energy 10 situations.
And, it boosts damage a little bit on a critical.
That's not that big of a deal.
KarinsDad said:Let's get this thread back on topic.
This all depends on threat range and damage multiplier.
Examples:
<..snip...>
The Flaming portion does (in these examples) 4 to 7 times as much damage (without Keen) as the Burst portion. So, upping it to 10D6 is actually enflating, not deflating it.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.