Why EXP penalty for Multiclassing anyway?

Because surely you can see that an extra 10 land speed and the ability to rage is a huge benefit? Class balance is very fragile in 3.5 TBH, and IMO it is designed assuming everyone will be a purist with prestige classes thrown in. Allot of classes throw in huge beenfits at lvl 1 that should not be freely accesable to other classes. And seriously how can this be an issue? Why in gods name would you have a halfling barbarian/fight or a elf barbarian/fight the only 2 races that would suffer a penatly for this? I think the rule was designed with the belief it would only effect people who wanted to be a fighter/magic user/thief for example so 3 multi classing!
 

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I know what you mean Tiger. In games I preside, I rarely impose the rule of XP penalty, mainly to encourage less obvious and more original builds. Players seem to like it, and so I regularly see such things as gnome fighter/barbarians or half-orc wizard/fighters. The point of the rules is that they can be judge and jury if you encounter some problem. Not to be imposed upon players and ruin their fun.
P.S. The thing I realy liked in NWN CRPG is introduction of Xanos - half-orc barbarian/sorcerer and Dorna - dwarf rogue/cleric, both henchmen NPCs.
P.P.S. There are some players that insist on such rules, and when they do, I comply. Otherwise, I usually don't implement them.
 

Because surely you can see that an extra 10 land speed and the ability to rage is a huge benefit? Class balance is very fragile in 3.5 TBH, and IMO it is designed assuming everyone will be a purist with prestige classes thrown in. Allot of classes throw in huge beenfits at lvl 1 that should not be freely accesable to other classes. And seriously how can this be an issue? Why in gods name would you have a halfling barbarian/fight or a elf barbarian/fight the only 2 races that would suffer a penatly for this? I think the rule was designed with the belief it would only effect people who wanted to be a fighter/magic user/thief for example so 3 multi classing!
I see the extra Land speed and ability to rage once per day for a few rounds as A benefit, but ballanced by the fact that you're gaining spells one level slower than a pure Cleric. I think Multiclassing itself provides enough balance, and so putting the character a slower pace of leveling behind his allies is not necissary.
 


Think about a university researcher who is also playing professional sports. Can you not see how staying in shape physically and keeping up to date on other research groups' findings compete for time?

Mechanically and from a "balance" point of view I agree that it makes little sense.

I agree. I see how a Researcher 4/ Athlete 2 would not be as good as a Researcher 6 or an Athlete 6 in their respective areas. I don't however, think that this individual needs to be 20% behind his graduation date because all the classmates he went in with Freshman year decided to do nothing but study thier majors. This person shouldn't be a Junior while they are Seniors. And if he took up playing the guitar and reading poetry on the weekends, it shouldn't make him any less a Researcher or Athlete.
 

Because surely you can see that an extra 10 land speed and the ability to rage is a huge benefit? Class balance is very fragile in 3.5 TBH, and IMO it is designed assuming everyone will be a purist with prestige classes thrown in. Allot of classes throw in huge beenfits at lvl 1 that should not be freely accesable to other classes. And seriously how can this be an issue? Why in gods name would you have a halfling barbarian/fight or a elf barbarian/fight the only 2 races that would suffer a penatly for this? I think the rule was designed with the belief it would only effect people who wanted to be a fighter/magic user/thief for example so 3 multi classing!
But if I wanted to make a Fighter and take a single level dip in Barbarian, and another in Warblade (ToB), should I be lagging behind my party members in levels for it?
 

Basically, by taking a 20% experience point hit, you start dropping behind your party members in levels. 5 levels in, you end up an entire level behind. 10 levels in, you're 8 while everyone else is 10. You're 16 while others are 20. This seems a harsh punnishment simply because I wanted to take one level of Barbarian for my Fighter for an extra 10' landspeed and slightly better HP Back in the early levels.

Actually, going by the book, as soon as the multi-classing character falls one level behind, the larger XP awards will offset the XP penalty. I don't think you can fall behind by more than two levels due to the XP penalty, certainly not six.

If you award the same XP for the whole party this doesn't happen, but that's a variant/house rule.
 

LET ME CLARIFY.

I didn't start this thread for a discussion of do you like/not like, does it make sense/not make sense exp penalties.

I intended to know if anyone had information as to how this rule came to be origionally, or an offical justification for why this rule exists, behind what the PHB says, such as from an interview with developers, a statement from the Sage, or somesuch.

For example, what edition did this rule first occur? I'm pretty much a 3.x exclusive kind of guy.
 

But if I wanted to make a Fighter and take a single level dip in Barbarian, and another in Warblade (ToB), should I be lagging behind my party members in levels for it?

100% you should. What you all seem to miss or maybe im just very old fashioned on this one! Is that in taking does multiclasses AT THE TIME you are hugely more powerfull than you would have been if you had say taken a level in your pure class which then makes the imediate content far easier hence why you progress slower, yes this can cause discrpencies between group levels but again is balalnced out by the increase in power at the time. I seem to be alone in the view that multiclassing grants huge benefits however and therefor can see why few will agree with me
 

Actually, going by the book, as soon as the multi-classing character falls one level behind, the larger XP awards will offset the XP penalty. I don't think you can fall behind by more than two levels due to the XP penalty, certainly not six.

If you award the same XP for the whole party this doesn't happen, but that's a variant/house rule.
I agree, it is built in that a slightly lower level character can almost catch up. but it's still a lag behind, and appears to be unecissery.
 

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