Sorry, I read more into what you were saying than you meant, and then later down the thread someone did ask me to find it. I feel like that is karma talking.[/quote[ LOL No worries!
Where are the gods written out in 5e? Tiamat has an avatar, but no one else has been statted have they? And I’m sure plenty of beings had abilities involving XP in old editions. Undead used to have the ability to grant negative levels after all. However that worked in the game lore.
Without rules stating what they can do, they can't do it unless the DM creates a rule that they can. I've already acknowledged that house rules can allow gods to grant exp.
But, the fact that the company felt the need to call it out speaks towards the community that was involved. Sure, they may have assumed with no evidence, but after a long enough time the community making the assumption there is little difference between official canon and assumed canon.
Canon itself is a product of the community that consumes the material after all.
So as long as someone assumes something is canon, it becomes canon? That kinda renders canon useless as a metric. Only the company/creator(depending on the situation) can determine canon. Nobody else can, no matter how many of them there are. You can get a large group that treats something is if it was canon, but it won't actually be canon.
I have options sure, but how many times can I use each excuse? If I have players who care about such things the fact that everyone else is conveniently busy when the plot arrives will begin to wear thin.
If you're attacking major cities so many times that the reasons stop working, you have nobody to blame but yourself as the DM. Again, this is an example of you as the DM creating the problem. There are enough different reasons out there that you can attack major cities a half dozen times in a campaign and not reach the "wearing thin" point, maybe even more.
I know as a player I started getting frustrated with the Guard of Waterdeep in the mercenary game I was playing in. Time and time again we would have an issue, something would be threatening someone or something mysterious would be going on or someone would be missing, and we’d hear “And the guards won’t do anything about it so I turned to you”.
Heh. Maybe I'm just a different sort of player than you, but if I was in that situation, I'd have told that person, "I'm going to help you, and then I'm going to start investigating the guard for corruption. Too often I hear that they won't help those in need.", putting the DM on notice.
And sure, that was the story, we were mercs, and having the guards fixing all the problems would make us unnecessary, but seriously, why does this major city have the most useless and lazy guards ever? Like, this New York essentially, and we never encountered the police doing anything about serious threats to the city. Cult in the sewers? Meh. Giants destroying farms? Meh. Major Demon summoned and ravishing the countryside? Meh. Rash of mysterious deaths? Meh. We never even got the guard coming to us admitting they couldn’t handle the problem, it was always just that they didn’t care enough to get involved or send anyone to look into it. It let us be the heroes but it made my character who was a former army officer insane, because all I wanted to do was go and beat them into shape so they actually protected the city.
See, that's another DM error. Not necessarily a bad DM, but a mistake in my opinion based on what little you've said. If you were going to be mercenaries going about doing things that the guard should do, he should have place you in Baldur's Gate where the Flaming Fist mercenary company is in charge of guarding the city, as well as it's other mercenary contracts. There would have been no conflict in play when you undertook guard like duties, and you would still have been able to go do other mercenary things.
You are the one who keeps insisting Raistlin is the exact same as Elminster. That competing against the PCs is therefore the exact same as helping them.
I never said that. I said the exact details that make them different don't matter when it comes to overshadowing PCs or not. Raistlin can overshadow PCs or not, depending on how the DM chooses to run him. The same goes for Elminster and Mordenkainen. All of them can compete directly with the PCs. All of them can use minions. All of then can be off doing their own things and never come across the PCs at all. Their differences don't change any of that.
Having Raistlin show up and fight the PCs enough times for him to overshadow them would be like playing one of those JRPGs where you have the fight you are scripted to lose, only instead of happening just once to show how powerful the villain was it happens at the end of every single dungeon. Very few people would be ridiculous enough to do that. However, it is much less ridiculous to have a powerful ally show up to help at the start of every dungeon. And, it takes a lot fewer times for that to happen at the table for people to get fed up with it.
It would only be once and the PCs would be dead
The competition would have to be for a goal, not against one another. Which leads to another question. How often is enough to overshadow? Based on complaints here, it seems once is enough for some people.
It is a matter of degree, a matter of nuance, I won’t deny that. Heck, it’s a matter of table preferences and player tolerances too. But if it was never an issue, no one would say it is an issue. If no one thought Driz’zt being a heroic drow and people playing Driz’zt clones was a problem, no one would say it is a problem.
My take on the Driz'zt close issue is that most people probably didn't have a problem the first, or even the second and third time they saw a Driz'zt clone. It was the sheer numbers of them that popped up that did it. The same thing happens the more you watch a movie. Most people can't watch the same movie 15 or 20 times. Some can. I'm not one of them.
But, those high level NPCs are actually everywhere. I’m sure a list of all the high level NPCs officially in FR would be far higher than the list of superheroes in the Marvel Cinematic Universe.
No. I've played the Realms for decades and the number of high level NPCs is very high, but not that high. Marvel on the other hand has tremendous numbers of heroes. Back in the 80's the Marvel RPG put out a series of books with all the heroes and villains in it. It took up multiple thick volumes, and they've added even more heroes and villains since then.
Most of the high level NPCs in the Realms are also not heroes. They aren't going to go risk their lives to save a city or keep a forest from being burned to the ground. Like most people in the real world, they might feel bad if a tragedy occurs, but they aren't going to lift a finger or risk their lives to stop it.
No one may be talking about “Ulder Ravengard, Grand Duke of Baldur's Gate and Marshal of the Flaming Fist” but that doesn’t mean he or she doesn’t cause issues for some parties because she needs to be at Trade Negotiations any time something needs to happen in Baldur’s Gate. And actually, even if she is, aren’t the Flaming Fist a pretty tough bunch? Why aren’t they helping clear the cemetery of the Undead scourge that is threatening the people? Or tracking down the vampire killings next month? Or dealing with the Werewolf reports that begin cropping up three months later? Or the Orc raids? Or the Zhent crime spree? How many threats can you craft plausible scenarios for? Most tables deal with dangerous threats every session, leading to multiple threats a week in some instances and we are supposed to believe the “tough and ready” guard force is absent or unable to deal with any of them? Oh, and lets not forget the Temples who also stand by and do nothing, despite the fact that a famous paladin makes his home there, or a former adventuring cleric. And the powerful sage wizard whose tower is in the center of the city. Or the well-known adventurers like Minsc who tend to make Baldur’s Gate a stopping point between their exploits. Or any of the former adventurers turned inn keepers or shop keeps or blacksmiths.
The Flaming Fist is a mercenary group with a lot of members. The vast majority would be low level and unable to handle major threats. The Marshal would likely be too busy to do it himself. His commanders would be needed to command the troops. He would very likely be the one getting some adventurers to take care of those issues. Commanders can't just drop their duties and take care of things personally without causing major problems.