Mind of tempest
(he/him)advocate for 5e psionics
Do you have any suggestions?Don't mind me over here just using the whole bestiary for race options..... Nothing to see here don't take pictures.
Do you have any suggestions?Don't mind me over here just using the whole bestiary for race options..... Nothing to see here don't take pictures.
Do you have any suggestions?
how is a cleric genric it is a question of faith dwarves minored in faith as they are mostly just grumpy imaging what could be done with one that majored the interplay of fanaticism vs more calm forms and that is before you look and the verities of human faith mix them in a blender and see what falls out.
elves are said to be in tune with nature what tolkien seem to have meant was the basics of environmentalism what about something that never left nature not in tune but part as cruel or as benevolent as nature?
then what would make a good monk race? other than human which is cheating as they are made to fit everything in them perfectly.
A race that is literally a sentient plant. It could benefit from a full wisdom bonus, and several other traits. In exchange, it has vulnerability to fire damage.so what ideas are left that have not been bundled together yet?
what I meant was the dwarves are not the cleric race nothing is.For the dwarf stuff there's a trope called "Our Dwarves Are All The Same". Being grumpy? That's already part of the dwarf trope. There's certainly no mechanical hook for being grumpy.
Make them more fey? But again, how is this mechanically represented? You could play an elf cleric or druid like that without any change in the rules, yet they're not popular combos.
Probably nothing, to be honest. Anything that would just make a superior monk would probably be an overpowered race. Vulcans (from Star Trek) would make superior mystic monks. They're (at minimum) stronger and wiser than humans, and probably have a stat bonus in everything except Charisma! But of course Vulcans are seen as overpowered, for good reason
And even then a good monk race (such as the githzerai) need to be cool enough to catch lightning in a bottle, and githzerai aren't cool enough.
I have never seen halflings as wise more craft as let us face it they are a dex race made to be rogues.I've always wondered why Halflings, if made closer to Hobbits, dont have +2 Wis.
Sure, they are more nimble than hulking creatures by the fact that their are lite, but I dont think they are as graceful as elves or some flying creatures.
But, they are quite strong-willed, hard to scare, no-nonsense, down-to-earth, communal, good with animal handling and general bushcraft.
Sounds wisdom-y to me!
how does it work?I've been slowly converting 5e races like to the Level Up origin system lately. Its a much better way to make race/species/heritage matter.
There are four parts to your characters origin, which collectively replace race and background. Heritage reflects your physical characteristics, and is divided into base traits, a choice from one of several options at 1st level, and a choice of one of several more powerful options at 10th level.what I meant was the dwarves are not the cleric race nothing is.
fae are to people like for nature thing more along the lines of a humanity that does not seek to change its place in nature as we did just as smart and resourceful but without the desire to leave.
why does super-powered come to mind for a monk race? we have a paladin race and they were underpowered.
the lightning in the bottle is just the problem there always is.
I have never seen halflings as wise more craft as let us face it they are a dex race made to be rogues.
how does it work?
interesting system what races do they presently have?There are four parts to your characters origin, which collectively replace race and background. Heritage reflects your physical characteristics, and is divided into base traits, a choice from one of several options at 1st level, and a choice of one of several more powerful options at 10th level.
Culture is where you grew up, and usually includes skill and equipment proficiencies among other things. The standard racial cultures are there as well as more general options, but any character can be from any culture.
Background is your previous job, more or less, and is like O5e except with the addition of ASIs (+1 to something specific, +1 to anything else).
Lastly, destiny is your overall reason for adventuring, such as revenge, power, justice, etc., and gives you an alternate use for inspiration received from the Narrator when you move toward that goal. When you achieve your destiny, you get a new special ability.
Everything in the PH, plus orc. Adventures in Zeitgeist added deva, goblin, kobold, lizardfolk, minotaur, and maybe a couple others. There's also a 3rd party book that shows you how to make your own.interesting system what races do they presently have?