rabindranath72
Adventurer
Yeah, the Cleric in our Basic D&D game rolled a Dex 3, but the player found a way to make the character interesting.
You must either run or play in quite low-lethality campaigns, then, to be able to look that far ahead.I make characters with the full level 1 - 20 career in mind
You must either run or play in quite low-lethality campaigns, then, to be able to look that far ahead.
Me, I just assume it's extremely unlikely that the character(s) I start with will be the one(s) I finish with. As a player, I also tend to cycle characters in and out of parties even when death is not the cause.
Which means even if I get a lousy set of stats I can find something* to hang a characterization on; and I'll just play it till it drops or has a logical in-character reason to retire, and come back with something else.
* - usually; I'll freely admit to an occasional exception where a character is just so bland that no inspiration comes...all I can do there is hope it finds a way to die with grace and honour...
Lanefan
* - usually; I'll freely admit to an occasional exception where a character is just so bland that no inspiration comes...all I can do there is hope it finds a way to die with grace and honour...
You must either run or play in quite low-lethality campaigns, then, to be able to look that far ahead.
...
Lanefan
Where while I might well have some clear ideas going in, I also have to see what the dice give me and be ready to react accordingly...this is part of the challenge/fun of random stat rolls.I also think up my character personality/flaws/hooks long before any numbers are put on a character sheet. Probably part of why I like point buy. My characters don't start as numbers, the numbers are there to express my vision.
You're stretching that Cha 11 mighty thin with this guy...what you describe sounds like about a Cha 6...and much more playable.Hemlock said:Bob the Fighter (Str 11 Dex 10 Con 11 Int 10 Wis 10 Cha 11) may have been just a run of the mill guy once, but then he got marooned at sea once with nothing but an empty jug of maple syrup and the lower torso of an unconscious troll in a cave--and now he still has mediocre stats but he's a wild-eyed semi-savage who files his teeth and has picked up some very odd personal habits such as an overt distrust of his own tattooed right arm, a shrieking fear of Pobbles, and an utter refusal to talk about why he has no nose...
This is heartwarmingly optimistic of you.epithet said:Never said they all make it that far, just that I have that [1-20] longevity in mind.
Although I very much appreciate the poetic justice in accusing Hemlock of playing his stats wrong, I've got to defend him on this one. Charisma's not about what you do, it's about how you do it. He could have 18 Charisma and still act like that -- it'd simply make him a mysterious tortured soul who makes men quaver and women quaver for different reasons, as opposed to a repulsive lunatic people just try not to look at.You're stretching that Cha 11 mighty thin with this guy...what you describe sounds like about a Cha 6...and much more playable.
We are doing this (which I stole from this board at some point) after the current campaign ends at 20th (we are close):
Everyone rolls ONE set of 4d6 drop lowest, then each set is written down on a sheet of paper. Players pick the stat array they want from the list, and players can even pick the same one. This way, either everyone is screwed equally, or everyone gets the god stats.![]()