I'll split this, if there is interest. But a page or two back in the thread there was some talk about plots and settings.
I'm curious as to how folks are defining plot. I don't care for predetermined ones, but I do have a world behind the screen. This isn't just earth, plants, animals, and the like. It is also NPCs, NPC knowledge maps, NPC relationships maps, and predetermined behaviors for all of these (they are just more maps). It's a sandbox game as it's called.
So is the plot what the players goals are? There actions and mine in response?
Is the plot the maps behind the screen?
Does WoW have plots, beyond quests?
What about other games like Chess? What is its plot?
What is the plot of poker?
Other questions come to mind for these games like genre, character, tropes, setting, mood, voice, etc. How do they relate to Go, Chess, Poker, Gin Rummy, or even Tetris?
My understanding of plot for these games is world-as-plot games. I don't think setting really addresses all of what that means. To me, that's like thinking plot is everything I do in life, setting is what everyone and everything else does.