Referring to Hussar's post above.
Actually in a way I do.
I consider it (another analogy oh no...) like the relationship of the president (DM) and congress (Players) [NO POLITICAL DISCUSSIONS PLEASE].
Both have great power, the president can veto anything he likes. But he should use it sparingly and wisely in conjunction with Congress, or they will overthrow it.
Congress can impeach the DM, and appoint another in his place. If the players tell the DM "we don't like it dude, Bob is going to DM" then the DM could still hang out and play with friends, or he could bail.
But overall, the bottom line should be this (unlike the above example sometimes) the relationship of power is shared and good natured, so when one side or the other feels the need to use its power, the other side is cool with it.
A final example, if the players came to the DM in a friendly way and said "Tom, we all talked and we want robots mixed into the campaign" every DM I have ever met to include myself would either say "Not fond of it but ok dudes" or "Hmmm, maybe I could get some play time then, Bobs world is a good fit for robots."
So Hussar, your example of the DM's power to create and arbitrate the world and ongoing play are spot on, but I feel the players have equal power to shape the entire game environment.
Actually in a way I do.
I consider it (another analogy oh no...) like the relationship of the president (DM) and congress (Players) [NO POLITICAL DISCUSSIONS PLEASE].
Both have great power, the president can veto anything he likes. But he should use it sparingly and wisely in conjunction with Congress, or they will overthrow it.
Congress can impeach the DM, and appoint another in his place. If the players tell the DM "we don't like it dude, Bob is going to DM" then the DM could still hang out and play with friends, or he could bail.
But overall, the bottom line should be this (unlike the above example sometimes) the relationship of power is shared and good natured, so when one side or the other feels the need to use its power, the other side is cool with it.
A final example, if the players came to the DM in a friendly way and said "Tom, we all talked and we want robots mixed into the campaign" every DM I have ever met to include myself would either say "Not fond of it but ok dudes" or "Hmmm, maybe I could get some play time then, Bobs world is a good fit for robots."
So Hussar, your example of the DM's power to create and arbitrate the world and ongoing play are spot on, but I feel the players have equal power to shape the entire game environment.