Mercule said:As for my preferrence of editions, I much prefer 3.5 to 3.0. Many of the changes either institutionalized my own house rules (the DR rules) or improved on areas that were, IMO, very weak (3.0 Ranger was so bad that I'd banned it from my games, despite loving the archetype).
I don't like DR in 3.5 because it doesn't work for my current campaign which is alignment-less and not set in Greyhawk. Things like "damage resistance 10/good" are useless to me.
Also, even if I were running a campaign with alignment, I'd prefer the nature of magical weapons (specifically "magical weapons +whatever number) to be some sort of generic thing that I can flesh out myself for my own campaign's purposes.
I mean, really, what the hell **is** a "+3" sword? It could be ANYTHING!!!


In short, I don't want "the sword that can kill the big bad monster/demon/thing" to be tied to some particular D&D world's mythology about "adamantine" and "holy silver" and whatever. I want to be able to say things like "in my campaign, the only +5 swords are pulled out of the spines of dragons... or created by high level wizards, of course."
Guess I can't expect WotC to keep things intentionally more generic for my own enjoyment, though. Oh well. Eventually my preference will probably resurface in the form of some alternate-rules supplement...
Jason