Mercule said:
And this is the #1 reason why I love it.
Think of legends. The legends don't say "werewolves can be harmed only by silver... or magic." They just say "silver." Ditto for fae and iron.
Imagine the great lycanthrope hunter of legend, Fritz. When he's first starting out, he carries a silvered long sword. As he grows more powerful, he decides he needs an enchanted blade and commissions one.
The next time Fritz is called upon by a burgomeister to rid the area of werewolves, he says, "This talisman was specially forged to cut through werewolves," as he draws his sleek new cold iron sword ('cause he likes black).
Does Fritz look cool? Does he look like a legendary hunter of lycanthropes? Does he look heroic? No. He looks like the moron who brought a knife to a gun fight.
Even if you throw away the legends of silver and what-not, all you really are doing is saying that if you bring a LAW rocket into play, it trumps any mystic symbolism. Forget the screwdriver -- all you need is a hammer. Bigger and stronger is always better than intelligence and planning. Just more 'kewl toyz' with which to play and more 'power-ups' to gather.
Yeah, sure...throw real-world legends into the game. That's really helpful. Not.
"Magic", as it exists in D&D, doesn't exist in real world legends about werewolves, vampires or demons. You always have weapons blessed by a saint, cursed by a devil, inhabited by some spirit, etc. Magic, as an unambiguous supernatural force, doesn't exist in any of those.
If you browse "standard" fantasy fare, though, you'll find magic as that kind of force...and you'll also find that magic is able to interact with, and injure, most other kinds of supernatural beings.
In contrast to what you seem to understand from my post, what I'm saying is that I prefer magic to have at least some effect on anything supernatural, be it a werewolf, a demon, an angel or a weird, tentacle-faced being from a fringe plane. Why? Because
I like it that way...and apparently I'm not the only one. I'm not saying magic trumps anything...I'm saying having your weapon instilled with the mystical forces of the arcane makes it a little more effective in dealing damage to anything supernatural. I'm not throwing mystical symbolism out the window...I'm actually adding something to it.
What I'm
not saying is that everybody has to see it that way.
Hope that's cleared up.
Oh, and by the way...I don't know what Monty Haul campaign burned you, or which players finally broke your nerves with their Diablo II playing style...but try to be so kind and not take it out of the hide of some fellow gamer whom you don't know, have never played with, and only judge by one post. It really helps keeping this neighbourhood friendly, you know? Thanks.