Geron Raveneye said:
Yeah, sure...throw real-world legends into the game. That's really helpful. Not.
I don't care whether they are real-world or not. I want legends. Real world legends just happen to be handily available. I don't care if you say gold is needed to hurt beholders -- the werewolf myth is just a great example to pull things out of the abstract.
If real world ideas are not beneficial to you, then we truly are playing different games.
"Magic", as it exists in D&D, doesn't exist in real world legends about werewolves, vampires or demons. You always have weapons blessed by a saint, cursed by a devil, inhabited by some spirit, etc. Magic, as an unambiguous supernatural force, doesn't exist in any of those.
I suppose it depends on which legends you're reading. I've read plenty that do have that level of magic.
In contrast to what you seem to understand from my post, what I'm saying is that I prefer magic to have at least some effect on anything supernatural, be it a werewolf, a demon, an angel or a weird, tentacle-faced being from a fringe plane. Why? Because I like it that way...and apparently I'm not the only one. I'm not saying magic trumps anything...I'm saying having your weapon instilled with the mystical forces of the arcane makes it a little more effective in dealing damage to anything supernatural. I'm not throwing mystical symbolism out the window...I'm actually adding something to it.
Magic
does increase damage on everything in D&D. All DR can be bypassed by doing more damage. The difference with using 3.5 DR is that weapons built to hunt certain critters (eg. lycanthropes) are better served by being built of the appropriate material -- they fit the legend and build upon it.
What you're doing isn't so much of an addition, as a magnification of what's already there. By default, magic is a 1:1 lowering of DR. You've just upped that by a factor of five. In truth, if that's the only house rule, I don't think it's bad. Not one that I'd use, but not horrible.
Oh, and by the way...I don't know what Monty Haul campaign burned you, or which players finally broke your nerves with their Diablo II playing style...but try to be so kind and not take it out of the hide of some fellow gamer whom you don't know, have never played with, and only judge by one post. It really helps keeping this neighbourhood friendly, you know? Thanks.
Eh, my ire wasn't really directed at you, specifically. The core of many of the arguments I've heard (here and elsewhere) against 3.5 DR seem to amount to, "But magic is kewl. I want to be able to just get a bigger gun and blow stuff up."
Oddly enough, it's never been an issue in any game I've run. I've used a system fairly similar to 3.5 DR since about 1988 or so. It's been something about which players in my game have always been pretty sanguine and everytime it comes into play, it reinforces to me that it was a good houserule. It's just a bunch of griping about the 3.5 DR on these boards and elsewhere on-line that have soured me on the whole discussion.
I just don't have much sympathy for people who wonder why their house rules may not be isolated from the rest of the system.