Bendris Noulg
First Post
Ha ha... For now on, respond to my point instead of trying to twist it.Raistlin Majere said:[sarcasm]Damn, my group has been doing it wrong this whole time! We've been building our characters for roleplaying reasons. You mean to tell me that we're supposed to mix/max? I didn't see that in the Player's Handbook. I guess it's good they've got 3.5 on the way to clear that up.[/sarcasm]
This only shows that you aren't reading what I wrote.Listen up, dude. No one's telling you you min/max. The rules imply a "heroic" game. I didn't see anything that said "min/max." In fact, in my game I have a cleric with a Wisdom of 12. Why did he choose that? Because his god choose him to be the savior of her people. Then he multiclassed. He knew the consequences but chose to do it to roleplay. If you or your group have to min/max to have fun, you're playing a different game than I am.
When 3E was released, WotC was quite open in stating that the game was designed to support all methods of play. However, the rules also have within them the CR system: Level A must equal Power X.
If that power level is high (and yes, it is, under the circular justification of Heroic Play), than it's Power Gaming.
If it attracts min/max, than the DM needs to min/max or constantly metagame to even provide a challenge, which goes above the already rediculously high power level.
Why should I, as a DM, have to deal with such crap? Because it's allowed by the rules? No way. I'm better off altering the rules so that such gamers are immediately repeled and run away screaming in terror. The best compliment I got came about 8 years ago when one player, who learned that all the RP Hindrances he took for his character actually hindered him, quit my game, saying "This is too advanced for me."
Funniest part was, this was one of the people that introduced me to the game.
Again, I have never complained about the new Pit Fiend. I simply remarked that the "Tactics" section of the description block is a joke.Seriously, man. You do know that the Pit Fiend is meant for high level play, right? Did you read the DUNGEON MASTER'S Guide? Check out the chart that lists out NPCs from 1st to 20th level for an example of high level play.
However, as an overall effect, increasing the power level of monsters only justifies increased power for the PCs. I fail to see how increasing an already rediculously high power level is going to be a good thing.
Except, of course, for folks that want more power.
And I've said this how many times already?The best thing is, if you don't like it: you can change it!
Seriously, folks that don't read my posts probably are better off not responding to them.
You're a sick puppy.Damn, now I'm going have Saddam Hussien singing "I Can Change" all day in my head.
