Leopold
NKL4LYFE
Negative Zero said:trolling for responses are we?
~NegZ
bah, hush you! go sign up for my against the giants game!

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Negative Zero said:trolling for responses are we?
~NegZ
SSS-Druid said:You know, at first, I thought that my favorite part of the hubbub surrounding the 3.5 announcement was the whole "THough I have no concrete knowledge about the game as a whole, just small design-crumbs that have been dropped as teasers, I'm going to complain about how awful it is."
I did think that was my favorite part.
But actually, my favorite part was the part where people say: "WotC! You suck for putting out new books."
And then WotC (or other folks) point out that the rules will be available free for download online.
And then, the original people say something like: "Yeah, but still!"
That part? That part rules.
Piratecat said:Wow, bitter much?
If you're going to complain, you had better get your facts correct. Would you like to take a guess how many products TSR/WotC published for 2e - and how many they've published for 3e? Hmm?
In any case, and this may be a shock to you, companies are in business to make money. I'm pretty excited that WotC can do this while putting out what I consider to be a damn good game. If you don't agree, well, luckily no one has shown up at your house and taken away your 2e Birthright and Al Qadim books.![]()
Leopold said:
bah, hush you! go sign up for my against the giants game!![]()
Accualy, 3E is FAR superior for your Librarian than any previous edition. In 2E they would be a 0th level commoner with some (no rules tell you how many) non-weapon proficencies. In other words, there were no rules at all to support such a PC, it was almost 100% DM's descression. In 3E terms you have already assingend them a level and class, far more than you could do in 2E. In effect the rules fully support both options, while in previous editions they didn't. Of course there's more available for the Necromancer, but that's because more players have an interest in playing one, I'd say.Bendris Noulg said:I would consider a 5th Level Expert (Librarian) just as valid a character concept as a 42nd Level Necromancer.
Do you?
Wrong. What the rules do is enforce someone elses expectations onto a setting. 3E sets a high-bar of measure for PC power, and it's magic/adventurer's economic system tells me exactly what kind of environment my world is "expected" to have. This, as a rules-set, is a limitation. One that previous editions did not have.
This is a problem you have with people bitching over your game, not the rules. The DMG is quite clear that you can control the advancement rate by varying EXP rewards, and gives you the information you need to do so, as well as several more abstract systems that can replace CR entirely (I basicly use the system listed under 'ad hoc XP' for 90% of party XP these days). How does this relate to 3.XE? It's more of an issue of some people who don't get it, or who feel you're not playing D&D if you don't play by these rules. (Which is a opinion bascily at a polar extreme away from that in the existing rule books, and I doubt this will change in 3.X)My issue is that the Core CR System becomes the measure by which other rules are measured. For instance, if I post a House Rule, it immediately gets compared to the standard rulings. As a result, most people would look at the rule and judge it as either lower powered or underpowered. The first is correct, since the rule most likely is focused on a lower-powered setting; The second is a problem, however, since it is written-off as unviable and thus invalid. Also, underpowered was a quite common reference towards Wheel of Time when it was first released, indicating clearly that some people had a problem distinguishing the Balance of 3E as "the" balance, overlooking the fact that it is simply one balance of countless measures.
This effect, overall, is limiting to game growth, since only the Balance becomes acceptable to the majority. That's the nature of my issues with the Core rules and why, after 2.5 years, I'm still retooling my campaign into 3E/d20 mechanics.
Destil said:
[/i]This is a problem you have with people bitching over your game, not the rules. The DMG is quite clear that you can control the advancement rate by varying EXP rewards, and gives you the information you need to do so, as well as several more abstract systems that can replace CR entirely (I basicly use the system listed under 'ad hoc XP' for 90% of party XP these days). How does this relate to 3.XE? It's more of an issue of some people who don't get it, or who feel you're not playing D&D if you don't play by these rules. (Which is a opinion bascily at a polar extreme away from that in the existing rule books, and I doubt this will change in 3.X)
Although the playability of a Librarian in 2E was never in question, thanks for proving my point: The power-level is higher, even for the general populace.Destil said:Accualy, 3E is FAR superior for your Librarian than any previous edition. In 2E they would be a 0th level commoner with some (no rules tell you how many) non-weapon proficencies. In other words, there were no rules at all to support such a PC, it was almost 100% DM's descression. In 3E terms you have already assingend them a level and class, far more than you could do in 2E. In effect the rules fully support both options, while in previous editions they didn't. Of course there's more available for the Necromancer, but that's because more players have an interest in playing one, I'd say.
In fact, the rules in general may lean towards (ultra) heroic fantasy, but the're flexable and well-explained so that you can use them in almost any way you want. A 'realistic' game can be done by sticking to low level and using NPC classes as well as PC classes, for instance.
Actually, I haven't had anyone bitch about my game in years. Of course, my rules tend to repel power-gamers and min/maxers, which has had more of a positive effect than a negative one. By contrast, 3E is purposely designed to attract what I like least, so changing it is only natural to me.This is a problem you have with people bitching over your game, not the rules.
Yes, the DMG offers many variant rules. However, all of the ones you refer to (Experience Awards) aren't at all codified in any regard, becoming purely subjective. This fact alone causes whiners and nimrods to bitch and moan, acting like they're getting screwed. Even the rules that are codified assume a 4-person party, and in 20 years of gaming, I've never been in a 4-person game.The DMG is quite clear that you can control the advancement rate by varying EXP rewards, and gives you the information you need to do so, as well as several more abstract systems that can replace CR entirely (I basicly use the system listed under 'ad hoc XP' for 90% of party XP these days). How does this relate to 3.XE? It's more of an issue of some people who don't get it, or who feel you're not playing D&D if you don't play by these rules. (Which is a opinion bascily at a polar extreme away from that in the existing rule books, and I doubt this will change in 3.X)