Why I hate D&D 3.5

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Nightfall said:
No offense Ben (and you know I have your back) but I could care less about the changes. Sure the Pit fiend got a whole lot nastier. Big deal.
No offense taken, old friend! I'll implement what I like, ditch what I don't, and make up the rest.

Heh... Just like I did with 3E to begin with.;)

Some spells go up and down levels and they fix/change harm.
Wonder if they'll use my harm?:D

Not a problem by me. In any case Ben, I think you'll agree with me, that while the epic spellcasting from the ELH wasn't that good, there was some attempt at least to address high level play. Again something some people like or hate. (Me personally, I prefer true rituals for epic spellcasting. Much better.)
Actually, I like it. However, in dividing the ELH into two seperate modes (High Level Play and Epic Status), I made Epic Spellcasting far harder to obtain, particularly having blended in parts of the Sorcerous Enchantment rules from Dark Sun.

Nice stuff that's turning out to be.:)
 
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Bendris Noulg said:
Nasty? Yes.

Mean spirited? Yes.

Slur? Nope. The man's a munchkin. I'd really like him to join my game so that I can laugh while he runs away in frustration ripping his hair out.

So if you have problems with me, all I can really so is "So fargin' what?" Lots of people got issues with me, but it's never kept me up at night. Doubt you will either.

Actually, I have a problem with this. We generally don't permit members to insult other members; that goes for railing against professional designers as well. You've gone far beyond airing your opinion, and into the realm of offensiveness. I'd appreciate it if you'd tone down your phrasing in the future.

If this is somehow a problem, please feel free to email me.
 

Am I the only one surprised at the amount of anger about the changes in 3.5 when we have hardly any concrete info. For the love of God, at least wait until we have the full details before ripping into it.

Starman
 

Raesene Andu said:
Firstly, I would like everyone to think back to what WotC said was one of the primary aims of 3E, i.e. to collate the hundreds of 2E products into a few, core rulebooks and products. Have they done this?
The moment the d20 / OGL licensing plan was announced, it was obvious this was a falsehood. For the better in my opinion, but a falsehood nonetheless.

I was highly skeptical of the concept at the outset, but two years and some months in, I think it is one of the best things that could have happened to RPGs, even if I feel d20 is not the best system on the market.


new 3.5 edition
...
will invalidate much of the material released before this year.
I think the only book that risks invalidation is Masters of the Wild, as two of the three classes it focuses on will be getting notable revisions. That said, I doubt even it will need a revision, as it is mostly prestige classes and new feats when it comes to the rules portions.

Yes they are giving more info on how to make and balance a prestige class, but I doubt that will invalidate any of the existing ones.



It makes me sick when I read the way some people are going on about the changes, salivating over the new rules. In a way it highlights what is so wrong with 3E, it is just rules. There is little roleplaying or adventure left in the game now, just hundreds of pages of rules.
Adding more roleplay advice is one of the things I've heard 3.5 will focus on...

Anyway, that is my opinion, agree with it or not, it needed to be said. 3E has been a disaster IMO, a greedy rules monster that has devoured much of what was good with D&D. 3.5 will just be more of the same. [/B]
3E has hardly been a disaster if it's popularity is any clue.

Quite a few people who left older editions of the game to find other RPGs that allowed more roleplay freedom have in fact begun to play D&D again since 3E.

Sure there are things that could have been done better -and that's part of what 3.5 is all about- but most of it was done well.
 

jaerdaph said:
Dude, I feel your pain. D&D 6.0 really blows, and I can't believe Jenna Bush is President!!!
Laugh now, but some of us are already working on the protest signs for Iraq 3.0...
 


Measure twice, cut once, so deep breath first. :)

Rounser, I agree that certain rules can influence the way that you role-play, and if I gave the impression that they had no effect then I am sorry, I overstated myself. But the rules themselves never actually stop you from role-playing itself, since it is in the bailiwick of the group to reject, modify or ignore-at-times any given rule. I think probably it's the overall framework that has the biggest impact, since they create the expectations. D&D is a certain sort of heroic fantasy, with larger-than-life characters, and I agree that trying to use the system to play too far against that grain will feel a little frustrating (I am minded of the thread concerning the realism or otherwise of D&D combat affecting the suspension of disbelief). But I do think these things can be worked out on a group level, provided that referee and players can broadly agree as to the type of game they want. It's where there are serious mismatches that things come unstuck.

Bendris Noulg: I really don't want to get into a slanging match with you. I actually expect that if you and I role-played together we'd have quite a lot in common. You may have coined IDRP as an expression, but the idea of in depth role-playing goes back a lot further - I recall earnest converstions about the styles and effects of role-play in my University days (and that was back in the mid-80s - ack! I am getting old!).

I think if you play D&D 'straight', in so far as that actually means anything, it probably does suggest certain types of character. That's because D&D encourages combat; it's part of the 'swords-and-sorcery' genre. But I have no doubt - because I have seen it - that the game can and is taken in other directions. You can even have quite a lot of in-depth role-play in and around the combat-intensive play. The CR system you single out as a problem, but I think that a DM can adapt that to suit his needs. If combat is not to be an important part of the game, then award more XPs for other challenges and pitch weaker opponents against the (less combat oriented) PCs. Provided that you and your players are clear on what sort of game you are running it will still run smoothly.

D&D has always had certain expectations built into it. I think 3e has had those design decisions stated much more expressly, and I think that that has helped less experienced DMs and players know what to shoot for. If the game that you or I want to run differs widely from those expectations then we have to put in more work, and we have to make sure that our players understand our expectations. That, though, is true of any game system, be it D&D, Vampire: the Masquerade or Traveller.

I was annoyed about your remarks on Andy Collins since I don't think that it's useful to attack the man, nor contributes to making your point. I understand now that there is a 'history' between you, but all you can truly say is that the way he approaches an RPG differs sharply from your own approach. Munchkin carries a lot of emotive baggage, and also means quite significantly different things to different people. Better to say what it is about his approach that you think will affect the design, and how it differs from your own.

At the last I am firmly of the opinion that we can get the sort of games we want to play out of 3.5e as we can from 3e. It might take more work, it might not. It may require the decision not to go down that path. But we, the players, ultimately make the game (and thus the role-play experience). It behooves us to consider the game in toto and use it as a toolkit for our gaming experience.
edited spelling mistakes
 
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Revision 3.5

jaerdaph said:
Dude, I feel your pain. D&D 6.0 really blows, and I can't believe Jenna Bush is President!!!

:D - just havin' a little fun, no offense intended.

Don't blame me. I voted for Chelsea Clinton. :D

Seriously, I plan on waiting until July when I have a chance to review the change in their full context as I peruse the books at my local gaming store. If I like the changes, I'll buy the books. If I don't like the changes, then I won'
t buy the books. It is really that simple.
 

Is this one of those weird Platonic threads about an ideal? AFAIK, it is currently impossible to judge 3.5, just as it is impossible to judge BRCS 3E, neither exist in any sort of tangible form, so we must be talking about ideals.

Personally, I am looking forward to both but I also have reservations about both.
 

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