Why I love supers RPG'ing (and applying this to D&D)

I am SOOOOOOO with you, buzz. Supers Über Alles!

Re: Justice League of Sharn: The Green Wizard needs an artifact level Ring of Spell storing...or possibly one that also lets him use any of the Sudden Metamagic feats at casting time without level changes.

Bar-I needs Expeditious Retreat or Haste as an innate spell.

BTW...how will you handle Demon Bat's gadgetry (Artificer Levels?) and his unarmed combat ability...he needs lots of feats.

Also, are you considering only the original 7, or some of the other incarnations as well? Lots of stuff to dig out of the JLA mine.

A High level Fighter/Ranger with Wings of flying.

A Warforged with control over the air... Half Air elemental template? Wu-Jen?...A cleric with the Air domain?
 

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buzz said:
World-building is easy. Start with reality, add supers... done! :D The basics are taken care of; no mapping out continents and writing up the history of "your" elves.

I'm looking for the "plus" here :)
 

Dannyalcatraz said:
BTW...how will you handle Demon Bat's gadgetry (Artificer Levels?) and his unarmed combat ability...he needs lots of feats.
Well, keep in mind, my concept is to fit the JL to D&D, not the other way around. So, I dunno. Lots of magic items and appropriate classes. :)

Dannyalcatraz said:
Also, are you considering only the original 7, or some of the other incarnations as well? Lots of stuff to dig out of the JLA mine.
I'm keeping it simple. I don't know enough about the JL as a whole to start statting up Red Tornado or Elongated Man.
 



Demon Bat ...Rgr/Artificer? TWF with Escrima sticks (small to medium clubs...see Stargate Atlantis's Teela (?) character's sparring sticks).
 


Yeah. I haven't been into supers RPGs since high school, really. I threw out my comic books years ago. To me, it's akin to being forced to play Rifts. Bleh. :p
 

Dannyalcatraz said:
Demon Bat ...Rgr/Artificer?
Hmm... I get the gadget thing, but I wonder if it's better served by simply giving him a lot of magic items. Demon Bat needs to be a *really* good combatant; multiclassing with Artificer is going to ruin that, methinks.

I was thinking Urban Ranger and maybe some Vigilante, but, you know, Monk is probably not a bad idea, if you want to stay closer to the source. Bats seems to love the fisticuffs. :)

Anyway... I think the real lesson to be learned here is that lot of cool ideas open up when approaching D&D from a different perspective. This is probably why I like Eberron so much.

Though, one needs to be careful. I ran a Harry Potter D&D event at the last Chicago Gameday. Statting up the characters invovled a lot of multiclassing. This made the builds accurate in nifty D&D-like ways, but also made them weak as heck.
 

ForceUser said:
Yeah. I haven't been into supers RPGs since high school, really. I threw out my comic books years ago. To me, it's akin to being forced to play Rifts. Bleh. :p
The first step is admitting you have a problem.

Everyone, let's give ForceUser a big round of applause.

:inconspicuously waves for the orderlies to restrain him:
 

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