And you seem to think that "feel like D&D" is something everyone cares about. ly.I care about whether something is a good and enjoyable game that does what it sets out to do. For that matter if I were to say "Wow, this really does feel like D&D," the second half of my sentence would be "a hack and slashy combat fest full of disconnected rules and subsystems that were clunky and rickety by the standards of the 1990s and that I need to beat into shape with a hammer to make workable."
Exactly. Getting hung up on nostalgia is very dangerous as you always remember it in a much more positive way than it really was and it also does not account for a change in taste, culture or technique. Besides, many D&D players of 3E/Pathfinder and 4E have not played 1E etc. For them "feels like D&D" means something completely different than for older gamers.
Also, after the shism, just printing D&D on the book will not automatically attract customers. They have broken with D&D already, so why should they come back? Because it "feels like D&D"? If thats all they want they would not have left in the first place (unless you declare 4E to be not D&D which disappoints the 4E players who then ask themselves why they should play 5E).
To get more players 5E must be better for the players than other RPGs on the market. But instead of trying to do that 5E, apparently in a fear to displease any potential customers, is based on brand recognition, nostalgia and the lowest common denominator and I don't think that a design like that will work.
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