Philodox00
First Post
Lord Tirian said:Do you see a reason why *not* to include it? The main point of it is giving individual classes more abilities to show their own niche.
On issues of style, flavor and other subjective reasons, I do. However, what blows your dress up, doesn't even make mine flutter. I just prefer a Fighter to grab a Ogre's attention by dousing it in some flaming Oil, Attempting to Trip it or even yelling out a challenge in some tounge in would understand ( Up to the DM of course ), rather then swing, miss with axe and then some how, the Ogre suffers these penalties.
However, as a rule mechanic in 4E, is great. It helps define the Fighter as a Defender and gives him a nifty power to use. I want to make it clear, my dislike for 4E isn't becuase I think the rules are "broken" or that it's some how inferior to some other edition.
Lord Tirian said:Which, in turn, strengthens the story. Now, a lone fighter can protect his friends by blocking a doorway completely, the rogue is now more able than ever to be acrobatic and swashbucklery. That's more material for stories, in my opinion, more actual roleplaying in combat than before.
Isn't it funny, how two people can view the same in such different light? I don't like 4E combat at all. I felt like I was a playing a card game with minis, that was loosely based on a computer game. I don't like powers called, " Dire Wolverine Strike" or "Jaws of the Wolf." I also don't like 1 effect spans many powers, such as Sure Strike, Precise Strike and Exacting Strike are billed as 3 different powers, when the scaling is obvious ( STR+2 VS AC, STR+4 VS AC and STR+6 VS AC )
But hey, Have fun man.
