Samurai
Adventurer
Wizards have the best utility buff at level 6 - invisibility
All cleric powers at level 6 heal.
Invisibility isn't that good... it requires a standard action every round to maintain, and you can't attack while invisible.
Wizards have the best utility buff at level 6 - invisibility
All cleric powers at level 6 heal.
Like I said before. Its okay tht Cleric AOE deals more damage and hits only enemies because:
2) Damage AOE is the weaker and less effective option most of the time.
3) It gives the cleric a reason to take the power (we don't want second class powers in this edition too)
I'll take knocking 4 guys into a wall, slowing them, then slamming 3 slightly weaker AOEs on them
over
hoping the more than 1 guy stand still and dropping a slighlty stronger AOE on them.
But that's me.
Then tell me, what is the best spell to hurl people? If it's about frequency, the wizard with Thunderwave wins.I'll take knocking 4 guys into a wall, slowing them, then slamming 3 slightly weaker AOEs on them.
I think we can find at least a couple level 2 cleric utilities that are superior to Shield.
Then tell me, what is the best spell to hurl people? If it's about frequency, the wizard with Thunderwave wins.
If it's about effectivity... it's Thunderous Word with push of 3 + Cha mod for the cleric. As encounter spell, enemies only. The wizard will never have anything, not even a daily, that has something that even touches that hurling power.
But wait, it isn't a "real" controller power, it's a leader power, because it also gives allies the ability to shift one square - so the cleric's leader power helps allies and out-controls the wizard's battlefield control as well? What?
The wizard will never reach this level of pushing power, even as archmage.
Cheers, LT.
I don't think you can, I don't think you can find a level 6 cleric spell superior to shield. Oh wait, what is that, its the cleric shield spell at level 6 and the wizard has it at level 2!
Well, the wizard one only works on itself and is a shield bonus instead of a power bonus, but still, that is kinda like saying "firestorm is better than Evard's black tentacles or Cloudkill" ignoring that Cloudkill can be moved and the Evard's black tentacles has control(and really strong, ongoing control that can be re-applied once someone saves against it)
Neither. The questions are:The question is not "is Thunderous Word a better pushing power than Thunderwave?" The question is "Is Thunderous Word a better controlling power than Thunderwave and Ice Tomb or Force Volley"