Imaro
Legend
Patryn of Elvenshae said:Did you just switch sides of this argument?
The D&D wizard reduced to crossbowing and throwing flasks of burning oil is that guy at 30% efficacy.
Then, he can use his per-day resources to be at 100% for a short period of time. However, when he isn't using those resources, he's still operating at 30%.
Congrats on making the switch!
Nice bit of non-logic there, especially where you don't put what I said in the context of the(original post) player deciding what percentage of resources he starts a per-day encouter. If I choose not to cast any spells in the first encounter I enter the next at 100%...if I cast two 0 level spells let's sat I'm at 70% for the next encounter(this is an arbitrary number as I have not done the math work to acurately represent the exact percentage that each of a wizards spells represent, but it serves the purpose of making my point nonetheless.
Let me first note, the purpose of the original post was an argument for why the per-encounter abilities would have to keep characters at a basically similar level of power. However, since Patryn has decided to take it totally out of context(and stiill totally screw up what it means even in that context) let me explain further...
Taking the previous post, in a per encounter model I am effectively at 30%(not 100%) all the time unless I use my per-day ability(at which point I am 100% for exactly one encounter then back to 30% for the rest of the day). So it is again less granularity through my own decisions. There is one major decision to make...when/what encounter will I be 100% in. In a per-day model I can choose to be a wider(both higher than30% or lower than 30%) range of effectiveness starting and throughout. IMHO, this allows for a wider range of "challenging" encounters, where in the above example(per-encounter) I will structure encounters for 30% and 100%.
Now I admit that the range of per-day abilities will impact this model greatly, but since we have heard the use of your per-day abilities(for the wizard) will leave one at 80% then we can infer that per-day will be about 20% of a characters overall effectiveness. Thus, the only resource impact one can have is a difference of 20%(through making a character use their per-day abilities). The per-encounter which make up 80% will never be lower than 80% at the beginning of any encounter, thus limiting the types of opponents(without DM fabricated factors) that one can challenge PC's(on a tactical and mechanical) level in the game to those monsters/NPC's that are a challenge for them at 70-100%. Almost anything else will be a cakewalk(20% to 90% difference).