Merlion said:I think your making a number of leaps and assumptions here.
Well, one poster's leap is another one's logical deduction I suppose. Either 4E will have daily resources or it won't. The principles of basic "true/false" logic are not going to be reinvented by 4E. Most everything I've said I've tried to put an IF in front of.
If I have a per-day resource in DnD, then it's logical to assume that that power/resource will be more significant than the "per-encounter" powers. Furthermore, given that all classes currently have a "per-encounter" ability in 3E (even if it's just a crossbow or their bare hands), we already know how players treat encounters that tax only the "per-encounter" abilities of their PCs. And that is, they don't take them seriously at all.
Or, take a hybrid system. You can use a certain ability "per-encounter" but at a maximum of 4/day, for example. If all classes are like that, then there would be IMO a very artificial ceiling where everyone has to go sleep after 4 encounters. If the times/day varies among character classes, then you have the divide similar to the current fighter-wizard divide in 3E. I really don't see how anything that anyone has proposed for 4E could possibly change the basic logic of resource management. (Unless they're using magic to design DnD's magic system!
