Merlion said:
and various other degrees of difficulty.
I have trouble with the use of the word "difficulty" in this context.
Situation One: roll a 1 on a d20 or your imaginary character dies
Situation Two: roll a 1 on a d4 or your imaginary character dies
Is one situation really more "difficult" than the other? Of course no combat situation is this simple, and perhaps you're thinking that tactical considerations mean the players have to think, like chess, and that's tough.
But I find it contrived and uncomfortable to think that I'm going to have to design each combat encounter to feature rope bridges over pits of fire and random explosions and other battlefield and tactical nuisances, and use them to a level that such tactical thinking would be a significant part of the outcome of the battle. For the most part IME with DnD the encounter is won or lost on the basic strengths of the opponents.
Merlion said:
next, and you've been told this repeatedly but still dont seem to get it PER ENCOUNTER ABILITIES ARE NOT ALL OR EVEN MOST OF A CHARACTERS ABILITIES so where you get this snap fingers one minute back to 100% thing I dont know
We've all probably told each other things that the other hasn't gotten. I don't know what to say other than deal with it. I'm doing the best I can to make sense out of what your saying.
Speaking of saying things repeatedly, I've already told you repeatedly where I get this idea, but I'll say it AGAIN: It's a logical conclusion drawn from the design goals clearly outlined in Wyatt's blog entry. His "9:00 to 9:15" problem stems from two basic facts - daily resources in 3E are a significant part of a party's overall resources, and combat that depletes such resources can occur in the span of 15 game minutes. The next step of the logic is to recognize the fact that no one has suggested lengthening the DnD combat round beyond 6 seconds. On top of that, he (or someone did) calls out explicitly the "daily resource" issue as being the primary culprit for the "9:00-9:15" adventuring problem.
So if you want to significantly affect the "9:00-9:15" adventuring problem and your only variable to play with are the resource levels (daily, per-encounter, at will, etc.) then you really are always going to have the same problem as long as a significant portion of the party's resources are of the "daily" variety. Otherwise, you don't ever actually solve the problem that Wyatt claims is a problem.
Now granted, this is a matter of degree. Given PCs *more* encounter level resources may extend the time they spend in the dungeon. But really I don't find "9:00 to 9:15" to be an exaggeration since it represents 150 rounds, and I really doubt a PC party can fight for even a modest fraction of that before being completely out of powers. So "extending" the capabilities of the PCs by even *multiples* of the current still gets you to a "9:00 to 9:45" problem - hardly worth the effort.
The idea that "per-encounter" means you get it back after 1 minute of rest was told to me by Patryn, who was quite taken back that I didn't know that that was what it meant (see earlier in this thread). If you have an issue with this then IMO either take it up with him (because he might have more specifics) or tell me what you think "per-encounter" means.
And yes "clicking your fingers" is actually more effort than it would actually take. Pretty much just sitting around and doing nothing for a minute gets your per-encounter powers back (according to Patryn's statements)
This is the reasoning that I have built up over dozens of posts on this thread. I am sorry you are frustrated with saying things over and over, but perhaps you should make note of the "I don't know" part of your quote above and consider that perhaps you're not addressing many significant points in what you're saying and that is creating the illusion that we're not listening. Perhaps if you understood better the fundementals of what some of us are arguing you'd be less frustrated in showing us the error of our ways. I will continue to try, in good faith and for the sake of genuinely being understood, to make my case. I would love to be wrong about what I think about 4E - but it's just not going happen by magic.
Otherwise - have a good weekend!
